RemoteTransform caches the remote node. It may not notice if the remote node disappears; forceUpdateCache forces it to update the cache again.
The NodePath to the remote node, relative to the RemoteTransform's position in the scene.
If true, the remote node's position is updated.
If true, the remote node's rotation is updated.
If true, the remote node's scale is updated.
If true, global coordinates are used. If false, local coordinates are used.
Construct a new instance of RemoteTransform. Note: use memnew!RemoteTransform instead.
RemoteTransform pushes its own Transform to another Spatial derived Node in the scene.
RemoteTransform pushes its own Transform to another Spatial derived Node (called the remote node) in the scene. It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.