1 /** 2 RemoteTransform pushes its own $(D Transform) to another $(D Spatial) derived Node in the scene. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.remotetransform; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.spatial; 25 /** 26 RemoteTransform pushes its own $(D Transform) to another $(D Spatial) derived Node in the scene. 27 28 RemoteTransform pushes its own $(D Transform) to another $(D Spatial) derived Node (called the remote node) in the scene. 29 It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates. 30 */ 31 @GodotBaseClass struct RemoteTransform 32 { 33 package(godot) enum string _GODOT_internal_name = "RemoteTransform"; 34 public: 35 @nogc nothrow: 36 union { /** */ godot_object _godot_object; /** */ Spatial _GODOT_base; } 37 alias _GODOT_base this; 38 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 39 package(godot) __gshared bool _classBindingInitialized = false; 40 package(godot) static struct GDNativeClassBinding 41 { 42 __gshared: 43 @GodotName("force_update_cache") GodotMethod!(void) forceUpdateCache; 44 @GodotName("get_remote_node") GodotMethod!(NodePath) getRemoteNode; 45 @GodotName("get_update_position") GodotMethod!(bool) getUpdatePosition; 46 @GodotName("get_update_rotation") GodotMethod!(bool) getUpdateRotation; 47 @GodotName("get_update_scale") GodotMethod!(bool) getUpdateScale; 48 @GodotName("get_use_global_coordinates") GodotMethod!(bool) getUseGlobalCoordinates; 49 @GodotName("set_remote_node") GodotMethod!(void, NodePath) setRemoteNode; 50 @GodotName("set_update_position") GodotMethod!(void, bool) setUpdatePosition; 51 @GodotName("set_update_rotation") GodotMethod!(void, bool) setUpdateRotation; 52 @GodotName("set_update_scale") GodotMethod!(void, bool) setUpdateScale; 53 @GodotName("set_use_global_coordinates") GodotMethod!(void, bool) setUseGlobalCoordinates; 54 } 55 /// 56 pragma(inline, true) bool opEquals(in RemoteTransform other) const 57 { return _godot_object.ptr is other._godot_object.ptr; } 58 /// 59 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 60 { _godot_object.ptr = n; return null; } 61 /// 62 pragma(inline, true) bool opEquals(typeof(null) n) const 63 { return _godot_object.ptr is n; } 64 /// 65 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 66 mixin baseCasts; 67 /// Construct a new instance of RemoteTransform. 68 /// Note: use `memnew!RemoteTransform` instead. 69 static RemoteTransform _new() 70 { 71 static godot_class_constructor constructor; 72 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("RemoteTransform"); 73 if(constructor is null) return typeof(this).init; 74 return cast(RemoteTransform)(constructor()); 75 } 76 @disable new(size_t s); 77 /** 78 $(D RemoteTransform) caches the remote node. It may not notice if the remote node disappears; $(D forceUpdateCache) forces it to update the cache again. 79 */ 80 void forceUpdateCache() 81 { 82 checkClassBinding!(typeof(this))(); 83 ptrcall!(void)(GDNativeClassBinding.forceUpdateCache, _godot_object); 84 } 85 /** 86 87 */ 88 NodePath getRemoteNode() const 89 { 90 checkClassBinding!(typeof(this))(); 91 return ptrcall!(NodePath)(GDNativeClassBinding.getRemoteNode, _godot_object); 92 } 93 /** 94 95 */ 96 bool getUpdatePosition() const 97 { 98 checkClassBinding!(typeof(this))(); 99 return ptrcall!(bool)(GDNativeClassBinding.getUpdatePosition, _godot_object); 100 } 101 /** 102 103 */ 104 bool getUpdateRotation() const 105 { 106 checkClassBinding!(typeof(this))(); 107 return ptrcall!(bool)(GDNativeClassBinding.getUpdateRotation, _godot_object); 108 } 109 /** 110 111 */ 112 bool getUpdateScale() const 113 { 114 checkClassBinding!(typeof(this))(); 115 return ptrcall!(bool)(GDNativeClassBinding.getUpdateScale, _godot_object); 116 } 117 /** 118 119 */ 120 bool getUseGlobalCoordinates() const 121 { 122 checkClassBinding!(typeof(this))(); 123 return ptrcall!(bool)(GDNativeClassBinding.getUseGlobalCoordinates, _godot_object); 124 } 125 /** 126 127 */ 128 void setRemoteNode(NodePathArg0)(in NodePathArg0 path) 129 { 130 checkClassBinding!(typeof(this))(); 131 ptrcall!(void)(GDNativeClassBinding.setRemoteNode, _godot_object, path); 132 } 133 /** 134 135 */ 136 void setUpdatePosition(in bool update_remote_position) 137 { 138 checkClassBinding!(typeof(this))(); 139 ptrcall!(void)(GDNativeClassBinding.setUpdatePosition, _godot_object, update_remote_position); 140 } 141 /** 142 143 */ 144 void setUpdateRotation(in bool update_remote_rotation) 145 { 146 checkClassBinding!(typeof(this))(); 147 ptrcall!(void)(GDNativeClassBinding.setUpdateRotation, _godot_object, update_remote_rotation); 148 } 149 /** 150 151 */ 152 void setUpdateScale(in bool update_remote_scale) 153 { 154 checkClassBinding!(typeof(this))(); 155 ptrcall!(void)(GDNativeClassBinding.setUpdateScale, _godot_object, update_remote_scale); 156 } 157 /** 158 159 */ 160 void setUseGlobalCoordinates(in bool use_global_coordinates) 161 { 162 checkClassBinding!(typeof(this))(); 163 ptrcall!(void)(GDNativeClassBinding.setUseGlobalCoordinates, _godot_object, use_global_coordinates); 164 } 165 /** 166 The $(D NodePath) to the remote node, relative to the RemoteTransform's position in the scene. 167 */ 168 @property NodePath remotePath() 169 { 170 return getRemoteNode(); 171 } 172 /// ditto 173 @property void remotePath(NodePath v) 174 { 175 setRemoteNode(v); 176 } 177 /** 178 If `true`, the remote node's position is updated. 179 */ 180 @property bool updatePosition() 181 { 182 return getUpdatePosition(); 183 } 184 /// ditto 185 @property void updatePosition(bool v) 186 { 187 setUpdatePosition(v); 188 } 189 /** 190 If `true`, the remote node's rotation is updated. 191 */ 192 @property bool updateRotation() 193 { 194 return getUpdateRotation(); 195 } 196 /// ditto 197 @property void updateRotation(bool v) 198 { 199 setUpdateRotation(v); 200 } 201 /** 202 If `true`, the remote node's scale is updated. 203 */ 204 @property bool updateScale() 205 { 206 return getUpdateScale(); 207 } 208 /// ditto 209 @property void updateScale(bool v) 210 { 211 setUpdateScale(v); 212 } 213 /** 214 If `true`, global coordinates are used. If `false`, local coordinates are used. 215 */ 216 @property bool useGlobalCoordinates() 217 { 218 return getUseGlobalCoordinates(); 219 } 220 /// ditto 221 @property void useGlobalCoordinates(bool v) 222 { 223 setUseGlobalCoordinates(v); 224 } 225 }