Returns the list of extensions available for saving a resource of a given type.
Saves a resource to disk to the given path, using a ResourceFormatSaver that recognizes the resource object. The flags bitmask can be specified to customize the save behavior. Returns constant OK on success.
Construct a new instance of ResourceSaverSingleton. Note: use memnew!ResourceSaverSingleton instead.
Singleton for saving Godot-specific resource types.
Singleton for saving Godot-specific resource types to the filesystem. It uses the many ResourceFormatSaver classes registered in the engine (either built-in or from a plugin) to save engine-specific resource data to text-based (e.g. .tres or .tscn) or binary files (e.g. .res or .scn).