1 /** 2 Singleton for saving Godot-specific resource types. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.resourcesaver; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.resource; 24 /** 25 Singleton for saving Godot-specific resource types. 26 27 Singleton for saving Godot-specific resource types to the filesystem. 28 It uses the many $(D ResourceFormatSaver) classes registered in the engine (either built-in or from a plugin) to save engine-specific resource data to text-based (e.g. `.tres` or `.tscn`) or binary files (e.g. `.res` or `.scn`). 29 */ 30 @GodotBaseClass struct ResourceSaverSingleton 31 { 32 package(godot) enum string _GODOT_internal_name = "_ResourceSaver"; 33 public: 34 @nogc nothrow: 35 union { /** */ godot_object _godot_object; /** */ GodotObject _GODOT_base; } 36 alias _GODOT_base this; 37 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 38 package(godot) __gshared bool _classBindingInitialized = false; 39 package(godot) static struct GDNativeClassBinding 40 { 41 __gshared: 42 godot_object _singleton; 43 immutable char* _singletonName = "ResourceSaver"; 44 @GodotName("get_recognized_extensions") GodotMethod!(PoolStringArray, Resource) getRecognizedExtensions; 45 @GodotName("save") GodotMethod!(GodotError, String, Resource, long) save; 46 } 47 /// 48 pragma(inline, true) bool opEquals(in ResourceSaverSingleton other) const 49 { return _godot_object.ptr is other._godot_object.ptr; } 50 /// 51 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 52 { _godot_object.ptr = n; return null; } 53 /// 54 pragma(inline, true) bool opEquals(typeof(null) n) const 55 { return _godot_object.ptr is n; } 56 /// 57 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 58 mixin baseCasts; 59 /// Construct a new instance of ResourceSaverSingleton. 60 /// Note: use `memnew!ResourceSaverSingleton` instead. 61 static ResourceSaverSingleton _new() 62 { 63 static godot_class_constructor constructor; 64 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("_ResourceSaver"); 65 if(constructor is null) return typeof(this).init; 66 return cast(ResourceSaverSingleton)(constructor()); 67 } 68 @disable new(size_t s); 69 /// 70 enum SaverFlags : int 71 { 72 /** 73 Save the resource with a path relative to the scene which uses it. 74 */ 75 flagRelativePaths = 1, 76 /** 77 Bundles external resources. 78 */ 79 flagBundleResources = 2, 80 /** 81 Changes the $(D Resource.resourcePath) of the saved resource to match its new location. 82 */ 83 flagChangePath = 4, 84 /** 85 Do not save editor-specific metadata (identified by their `__editor` prefix). 86 */ 87 flagOmitEditorProperties = 8, 88 /** 89 Save as big endian (see $(D File.endianSwap)). 90 */ 91 flagSaveBigEndian = 16, 92 /** 93 Compress the resource on save using $(D constant File.COMPRESSION_ZSTD). Only available for binary resource types. 94 */ 95 flagCompress = 32, 96 /** 97 Take over the paths of the saved subresources (see $(D Resource.takeOverPath)). 98 */ 99 flagReplaceSubresourcePaths = 64, 100 } 101 /// 102 enum Constants : int 103 { 104 flagRelativePaths = 1, 105 flagBundleResources = 2, 106 flagChangePath = 4, 107 flagOmitEditorProperties = 8, 108 flagSaveBigEndian = 16, 109 flagCompress = 32, 110 flagReplaceSubresourcePaths = 64, 111 } 112 /** 113 Returns the list of extensions available for saving a resource of a given type. 114 */ 115 PoolStringArray getRecognizedExtensions(Resource type) 116 { 117 checkClassBinding!(typeof(this))(); 118 return ptrcall!(PoolStringArray)(GDNativeClassBinding.getRecognizedExtensions, _godot_object, type); 119 } 120 /** 121 Saves a resource to disk to the given path, using a $(D ResourceFormatSaver) that recognizes the resource object. 122 The `flags` bitmask can be specified to customize the save behavior. 123 Returns $(D constant OK) on success. 124 */ 125 GodotError save(in String path, Resource resource, in long flags = 0) 126 { 127 checkClassBinding!(typeof(this))(); 128 return ptrcall!(GodotError)(GDNativeClassBinding.save, _godot_object, path, resource, flags); 129 } 130 } 131 /// Returns: the ResourceSaverSingleton 132 @property @nogc nothrow pragma(inline, true) 133 ResourceSaverSingleton ResourceSaver() 134 { 135 checkClassBinding!ResourceSaverSingleton(); 136 return ResourceSaverSingleton(ResourceSaverSingleton.GDNativeClassBinding._singleton); 137 }