SceneTree.callGroup

Calls method on each member of the given group. You can pass arguments to method by specifying them at the end of the method call. Note: method may only have 5 arguments at most (7 arguments passed to this method in total). Note: callGroup will always call methods with an one-frame delay, in a way similar to GodotObject.callDeferred. To call methods immediately, use callGroupFlags with the constant GROUP_CALL_REALTIME flag.

struct SceneTree
@nogc nothrow
Variant
callGroup
(
VarArgs...
)
(
in String group
,
in String method
,
VarArgs varArgs
)

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