SceneTree.networkPeer

The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with isNetworkServer) and will set the root node's network mode to master, or it will become a regular peer with the root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals.

  1. NetworkedMultiplayerPeer networkPeer [@property getter]
    struct SceneTree
    @nogc nothrow @property
    networkPeer
    ()
  2. NetworkedMultiplayerPeer networkPeer [@property setter]

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