SceneTree.debugCollisionsHint

If true, collision shapes will be visible when running the game from the editor for debugging purposes.

  1. bool debugCollisionsHint [@property getter]
  2. bool debugCollisionsHint [@property setter]
    struct SceneTree
    @nogc nothrow @property
    void
    debugCollisionsHint
    (
    bool v
    )

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