A one-shot timer managed by the scene tree, which emits timeout on completion. See also SceneTree.createTimer.
As opposed to Timer, it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
One-shot timer.
A one-shot timer managed by the scene tree, which emits timeout on completion. See also SceneTree.createTimer. As opposed to Timer, it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example: