1 /**
2 One-shot timer.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.scenetreetimer;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.reference;
24 /**
25 One-shot timer.
26 
27 A one-shot timer managed by the scene tree, which emits $(D timeout) on completion. See also $(D SceneTree.createTimer).
28 As opposed to $(D Timer), it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
29 
30 
31 func some_function():
32     print("Timer started.")
33     yield(get_tree().create_timer(1.0), "timeout")
34     print("Timer ended.")
35 
36 
37 */
38 @GodotBaseClass struct SceneTreeTimer
39 {
40 	package(godot) enum string _GODOT_internal_name = "SceneTreeTimer";
41 public:
42 @nogc nothrow:
43 	union { /** */ godot_object _godot_object; /** */ Reference _GODOT_base; }
44 	alias _GODOT_base this;
45 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
46 	package(godot) __gshared bool _classBindingInitialized = false;
47 	package(godot) static struct GDNativeClassBinding
48 	{
49 		__gshared:
50 		@GodotName("get_time_left") GodotMethod!(double) getTimeLeft;
51 		@GodotName("set_time_left") GodotMethod!(void, double) setTimeLeft;
52 	}
53 	/// 
54 	pragma(inline, true) bool opEquals(in SceneTreeTimer other) const
55 	{ return _godot_object.ptr is other._godot_object.ptr; }
56 	/// 
57 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
58 	{ _godot_object.ptr = n; return null; }
59 	/// 
60 	pragma(inline, true) bool opEquals(typeof(null) n) const
61 	{ return _godot_object.ptr is n; }
62 	/// 
63 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
64 	mixin baseCasts;
65 	/// Construct a new instance of SceneTreeTimer.
66 	/// Note: use `memnew!SceneTreeTimer` instead.
67 	static SceneTreeTimer _new()
68 	{
69 		static godot_class_constructor constructor;
70 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("SceneTreeTimer");
71 		if(constructor is null) return typeof(this).init;
72 		return cast(SceneTreeTimer)(constructor());
73 	}
74 	@disable new(size_t s);
75 	/**
76 	
77 	*/
78 	double getTimeLeft() const
79 	{
80 		checkClassBinding!(typeof(this))();
81 		return ptrcall!(double)(GDNativeClassBinding.getTimeLeft, _godot_object);
82 	}
83 	/**
84 	
85 	*/
86 	void setTimeLeft(in double time)
87 	{
88 		checkClassBinding!(typeof(this))();
89 		ptrcall!(void)(GDNativeClassBinding.setTimeLeft, _godot_object, time);
90 	}
91 	/**
92 	The time remaining.
93 	*/
94 	@property double timeLeft()
95 	{
96 		return getTimeLeft();
97 	}
98 	/// ditto
99 	@property void timeLeft(double v)
100 	{
101 		setTimeLeft(v);
102 	}
103 }