godot-d ~releases (2022-04-02T06:37:10.8312204)
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Skeleton.addBone
godot
skeleton
Skeleton
Adds a bone, with name
name
.
getBoneCount
will become the bone index.
struct
Skeleton
@
nogc
nothrow
void
addBone
(
in
String
name
)
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godot
skeleton
Skeleton
aliases
BaseClasses
enums
Constants
functions
addBone
bindChildNodeToBone
clearBones
clearBonesGlobalPoseOverride
findBone
getBoneCount
getBoneCustomPose
getBoneGlobalPose
getBoneGlobalPoseNoOverride
getBoneName
getBoneParent
getBonePose
getBoneRest
getBoundChildNodesToBone
isBoneRestDisabled
localizeRests
opAssign
opEquals
physicalBonesAddCollisionException
physicalBonesRemoveCollisionException
physicalBonesStartSimulation
physicalBonesStopSimulation
registerSkin
setBoneCustomPose
setBoneDisableRest
setBoneGlobalPoseOverride
setBoneParent
setBonePose
setBoneRest
toHash
unbindChildNodeFromBone
unparentBoneAndRest
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
Adds a bone, with name name. getBoneCount will become the bone index.