Returns a Bone2D from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter idx. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
Returns the number of Bone2D nodes in the node hierarchy parented by Skeleton2D.
Returns the RID of a Skeleton2D instance.
Construct a new instance of Skeleton2D. Note: use memnew!Skeleton2D instead.
Skeleton for 2D characters and animated objects.
Skeleton2D parents a hierarchy of Bone2D objects. It is a requirement of Bone2D. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.