StaticBody

Static body for 3D physics.

A static body is a simple body that is not intended to move. In contrast to RigidBody, they don't consume any CPU resources as long as they don't move. Additionally, a constant linear or angular velocity can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels).

Members

Aliases

BaseClasses
alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses)
Undocumented in source.

Functions

_reloadPhysicsCharacteristics
void _reloadPhysicsCharacteristics()
getBounce
double getBounce()
getConstantAngularVelocity
Vector3 getConstantAngularVelocity()
getConstantLinearVelocity
Vector3 getConstantLinearVelocity()
getFriction
double getFriction()
getPhysicsMaterialOverride
Ref!PhysicsMaterial getPhysicsMaterialOverride()
opAssign
typeof(null) opAssign(typeof(null) n)
opEquals
bool opEquals(StaticBody other)
opEquals
bool opEquals(typeof(null) n)
setBounce
void setBounce(double bounce)
setConstantAngularVelocity
void setConstantAngularVelocity(Vector3 vel)
setConstantLinearVelocity
void setConstantLinearVelocity(Vector3 vel)
setFriction
void setFriction(double friction)
setPhysicsMaterialOverride
void setPhysicsMaterialOverride(PhysicsMaterial physics_material_override)
toHash
size_t toHash()

Mixins

__anonymous
mixin baseCasts
Undocumented in source.

Properties

bounce
double bounce [@property getter]
double bounce [@property setter]

The body's bounciness. Values range from 0 (no bounce) to 1 (full bounciness). Deprecated, use PhysicsMaterial.bounce instead via physicsMaterialOverride.

constantAngularVelocity
Vector3 constantAngularVelocity [@property getter]
Vector3 constantAngularVelocity [@property setter]

The body's constant angular velocity. This does not rotate the body, but affects other bodies that touch it, as if it was in a state of rotation.

constantLinearVelocity
Vector3 constantLinearVelocity [@property getter]
Vector3 constantLinearVelocity [@property setter]

The body's constant linear velocity. This does not move the body, but affects other bodies that touch it, as if it was in a state of movement.

friction
double friction [@property getter]
double friction [@property setter]

The body's friction, from 0 (frictionless) to 1 (full friction). Deprecated, use PhysicsMaterial.friction instead via physicsMaterialOverride.

physicsMaterialOverride
PhysicsMaterial physicsMaterialOverride [@property getter]
PhysicsMaterial physicsMaterialOverride [@property setter]

The physics material override for the body. If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.

Static functions

_new
StaticBody _new()

Construct a new instance of StaticBody. Note: use memnew!StaticBody instead.

Static variables

_classBindingInitialized
bool _classBindingInitialized;
Undocumented in source.

Structs

GDNativeClassBinding
struct GDNativeClassBinding
Undocumented in source.

Unions

__anonymous
union __anonymous
Undocumented in source.

Variables

_GODOT_internal_name
enum string _GODOT_internal_name;
Undocumented in source.

Mixed In Members

From mixin baseCasts

as
inout(To) as()
Undocumented in source. Be warned that the author may not have intended to support it.
as
inout(To) as()
Undocumented in source. Be warned that the author may not have intended to support it.
as
inout(ToRef) as()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
template opCast(To)
Undocumented in source.
opCast
template opCast(To)
Undocumented in source.
opCast
template opCast(ToRef)
Undocumented in source.
opCast
void* opCast()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
godot_object opCast()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
bool opCast()
Undocumented in source. Be warned that the author may not have intended to support it.

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