Adds a Translation resource.
Clears the server from all translations.
Returns an Array of all loaded locales of the game.
Returns the current locale of the game.
Returns a locale's language and its variant (e.g. "en_US" would return "English (United States)").
Removes the given translation from the server.
Sets the locale of the game.
Returns the current locale's translation for the given message (key).
Construct a new instance of TranslationServerSingleton. Note: use memnew!TranslationServerSingleton instead.
Server that manages all translations.
Translations can be set to it and removed from it.