1 /**
2 Server that manages all translations.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.translationserver;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.translation;
24 /**
25 Server that manages all translations.
26 
27 Translations can be set to it and removed from it.
28 */
29 @GodotBaseClass struct TranslationServerSingleton
30 {
31 	package(godot) enum string _GODOT_internal_name = "TranslationServer";
32 public:
33 @nogc nothrow:
34 	union { /** */ godot_object _godot_object; /** */ GodotObject _GODOT_base; }
35 	alias _GODOT_base this;
36 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
37 	package(godot) __gshared bool _classBindingInitialized = false;
38 	package(godot) static struct GDNativeClassBinding
39 	{
40 		__gshared:
41 		godot_object _singleton;
42 		immutable char* _singletonName = "TranslationServer";
43 		@GodotName("add_translation") GodotMethod!(void, Translation) addTranslation;
44 		@GodotName("clear") GodotMethod!(void) clear;
45 		@GodotName("get_loaded_locales") GodotMethod!(Array) getLoadedLocales;
46 		@GodotName("get_locale") GodotMethod!(String) getLocale;
47 		@GodotName("get_locale_name") GodotMethod!(String, String) getLocaleName;
48 		@GodotName("remove_translation") GodotMethod!(void, Translation) removeTranslation;
49 		@GodotName("set_locale") GodotMethod!(void, String) setLocale;
50 		@GodotName("translate") GodotMethod!(String, String) translate;
51 	}
52 	/// 
53 	pragma(inline, true) bool opEquals(in TranslationServerSingleton other) const
54 	{ return _godot_object.ptr is other._godot_object.ptr; }
55 	/// 
56 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
57 	{ _godot_object.ptr = n; return null; }
58 	/// 
59 	pragma(inline, true) bool opEquals(typeof(null) n) const
60 	{ return _godot_object.ptr is n; }
61 	/// 
62 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
63 	mixin baseCasts;
64 	/// Construct a new instance of TranslationServerSingleton.
65 	/// Note: use `memnew!TranslationServerSingleton` instead.
66 	static TranslationServerSingleton _new()
67 	{
68 		static godot_class_constructor constructor;
69 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("TranslationServer");
70 		if(constructor is null) return typeof(this).init;
71 		return cast(TranslationServerSingleton)(constructor());
72 	}
73 	@disable new(size_t s);
74 	/**
75 	Adds a $(D Translation) resource.
76 	*/
77 	void addTranslation(Translation translation)
78 	{
79 		checkClassBinding!(typeof(this))();
80 		ptrcall!(void)(GDNativeClassBinding.addTranslation, _godot_object, translation);
81 	}
82 	/**
83 	Clears the server from all translations.
84 	*/
85 	void clear()
86 	{
87 		checkClassBinding!(typeof(this))();
88 		ptrcall!(void)(GDNativeClassBinding.clear, _godot_object);
89 	}
90 	/**
91 	Returns an Array of all loaded locales of the game.
92 	*/
93 	Array getLoadedLocales() const
94 	{
95 		checkClassBinding!(typeof(this))();
96 		return ptrcall!(Array)(GDNativeClassBinding.getLoadedLocales, _godot_object);
97 	}
98 	/**
99 	Returns the current locale of the game.
100 	*/
101 	String getLocale() const
102 	{
103 		checkClassBinding!(typeof(this))();
104 		return ptrcall!(String)(GDNativeClassBinding.getLocale, _godot_object);
105 	}
106 	/**
107 	Returns a locale's language and its variant (e.g. `"en_US"` would return `"English (United States)"`).
108 	*/
109 	String getLocaleName(in String locale) const
110 	{
111 		checkClassBinding!(typeof(this))();
112 		return ptrcall!(String)(GDNativeClassBinding.getLocaleName, _godot_object, locale);
113 	}
114 	/**
115 	Removes the given translation from the server.
116 	*/
117 	void removeTranslation(Translation translation)
118 	{
119 		checkClassBinding!(typeof(this))();
120 		ptrcall!(void)(GDNativeClassBinding.removeTranslation, _godot_object, translation);
121 	}
122 	/**
123 	Sets the locale of the game.
124 	*/
125 	void setLocale(in String locale)
126 	{
127 		checkClassBinding!(typeof(this))();
128 		ptrcall!(void)(GDNativeClassBinding.setLocale, _godot_object, locale);
129 	}
130 	/**
131 	Returns the current locale's translation for the given message (key).
132 	*/
133 	String translate(in String message) const
134 	{
135 		checkClassBinding!(typeof(this))();
136 		return ptrcall!(String)(GDNativeClassBinding.translate, _godot_object, message);
137 	}
138 }
139 /// Returns: the TranslationServerSingleton
140 @property @nogc nothrow pragma(inline, true)
141 TranslationServerSingleton TranslationServer()
142 {
143 	checkClassBinding!TranslationServerSingleton();
144 	return TranslationServerSingleton(TranslationServerSingleton.GDNativeClassBinding._singleton);
145 }