godot-d ~releases (2022-04-02T06:37:10.8312204)
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VisualScript._new
godot
visualscript
VisualScript
Construct a new instance of VisualScript. Note: use
memnew!VisualScript
instead.
struct
VisualScript
@
nogc
nothrow static
VisualScript
_new
(
)
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godot
visualscript
VisualScript
aliases
BaseClasses
functions
_getData
_nodePortsChanged
_setData
addCustomSignal
addFunction
addNode
addVariable
customSignalAddArgument
customSignalGetArgumentCount
customSignalGetArgumentName
customSignalGetArgumentType
customSignalRemoveArgument
customSignalSetArgumentName
customSignalSetArgumentType
customSignalSwapArgument
dataConnect
dataDisconnect
getFunctionNodeId
getFunctionScroll
getNode
getNodePosition
getVariableDefaultValue
getVariableExport
getVariableInfo
hasCustomSignal
hasDataConnection
hasFunction
hasNode
hasSequenceConnection
hasVariable
opAssign
opEquals
removeCustomSignal
removeFunction
removeNode
removeVariable
renameCustomSignal
renameFunction
renameVariable
sequenceConnect
sequenceDisconnect
setFunctionScroll
setInstanceBaseType
setNodePosition
setVariableDefaultValue
setVariableExport
setVariableInfo
toHash
properties
data
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
Construct a new instance of VisualScript. Note: use memnew!VisualScript instead.