VisualShader.connectNodesForced

Connects the specified nodes and ports, even if they can't be connected. Such connection is invalid and will not function properly.

struct VisualShader
@nogc nothrow
void
connectNodesForced
(
in long type
,
in long from_node
,
in long from_port
,
in long to_node
,
in long to_port
)

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