A Transform constant for use within the visual shader graph.
A constant Transform, which can be used as an input node.
A Transform constant which represents the state of this node.
Construct a new instance of VisualShaderNodeTransformConstant. Note: use memnew!VisualShaderNodeTransformConstant instead.
See Implementation
A Transform constant for use within the visual shader graph.
A constant Transform, which can be used as an input node.