1 /** 2 A $(D Transform) constant for use within the visual shader graph. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.visualshadernodetransformconstant; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.visualshadernode; 25 import godot.resource; 26 import godot.reference; 27 /** 28 A $(D Transform) constant for use within the visual shader graph. 29 30 A constant $(D Transform), which can be used as an input node. 31 */ 32 @GodotBaseClass struct VisualShaderNodeTransformConstant 33 { 34 package(godot) enum string _GODOT_internal_name = "VisualShaderNodeTransformConstant"; 35 public: 36 @nogc nothrow: 37 union { /** */ godot_object _godot_object; /** */ VisualShaderNode _GODOT_base; } 38 alias _GODOT_base this; 39 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 40 package(godot) __gshared bool _classBindingInitialized = false; 41 package(godot) static struct GDNativeClassBinding 42 { 43 __gshared: 44 @GodotName("get_constant") GodotMethod!(Transform) getConstant; 45 @GodotName("set_constant") GodotMethod!(void, Transform) setConstant; 46 } 47 /// 48 pragma(inline, true) bool opEquals(in VisualShaderNodeTransformConstant other) const 49 { return _godot_object.ptr is other._godot_object.ptr; } 50 /// 51 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 52 { _godot_object.ptr = n; return null; } 53 /// 54 pragma(inline, true) bool opEquals(typeof(null) n) const 55 { return _godot_object.ptr is n; } 56 /// 57 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 58 mixin baseCasts; 59 /// Construct a new instance of VisualShaderNodeTransformConstant. 60 /// Note: use `memnew!VisualShaderNodeTransformConstant` instead. 61 static VisualShaderNodeTransformConstant _new() 62 { 63 static godot_class_constructor constructor; 64 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualShaderNodeTransformConstant"); 65 if(constructor is null) return typeof(this).init; 66 return cast(VisualShaderNodeTransformConstant)(constructor()); 67 } 68 @disable new(size_t s); 69 /** 70 71 */ 72 Transform getConstant() const 73 { 74 checkClassBinding!(typeof(this))(); 75 return ptrcall!(Transform)(GDNativeClassBinding.getConstant, _godot_object); 76 } 77 /** 78 79 */ 80 void setConstant(in Transform value) 81 { 82 checkClassBinding!(typeof(this))(); 83 ptrcall!(void)(GDNativeClassBinding.setConstant, _godot_object, value); 84 } 85 /** 86 A $(D Transform) constant which represents the state of this node. 87 */ 88 @property Transform constant() 89 { 90 return getConstant(); 91 } 92 /// ditto 93 @property void constant(Transform v) 94 { 95 setConstant(v); 96 } 97 }