Initialize the multiplayer peer with the given peer_id (must be between 1 and 2147483647). If server_compatibilty is false (default), the multiplayer peer will be immediately in state constant NetworkedMultiplayerPeer.CONNECTION_CONNECTED and NetworkedMultiplayerPeer.connectionSucceeded will not be emitted. If server_compatibilty is true the peer will suppress all NetworkedMultiplayerPeer.peerConnected signals until a peer with id constant NetworkedMultiplayerPeer.TARGET_PEER_SERVER connects and then emit NetworkedMultiplayerPeer.connectionSucceeded. After that the signal NetworkedMultiplayerPeer.peerConnected will be emitted for every already connected peer, and any new peer that might connect. If the server peer disconnects after that, signal NetworkedMultiplayerPeer.serverDisconnected will be emitted and state will become constant NetworkedMultiplayerPeer.CONNECTION_CONNECTED.
See Implementation
Initialize the multiplayer peer with the given peer_id (must be between 1 and 2147483647). If server_compatibilty is false (default), the multiplayer peer will be immediately in state constant NetworkedMultiplayerPeer.CONNECTION_CONNECTED and NetworkedMultiplayerPeer.connectionSucceeded will not be emitted. If server_compatibilty is true the peer will suppress all NetworkedMultiplayerPeer.peerConnected signals until a peer with id constant NetworkedMultiplayerPeer.TARGET_PEER_SERVER connects and then emit NetworkedMultiplayerPeer.connectionSucceeded. After that the signal NetworkedMultiplayerPeer.peerConnected will be emitted for every already connected peer, and any new peer that might connect. If the server peer disconnects after that, signal NetworkedMultiplayerPeer.serverDisconnected will be emitted and state will become constant NetworkedMultiplayerPeer.CONNECTION_CONNECTED.