Remove the peer with given peer_id from the mesh. If the peer was connected, and NetworkedMultiplayerPeer.peerConnected was emitted for it, then NetworkedMultiplayerPeer.peerDisconnected will be emitted.
See Implementation
Remove the peer with given peer_id from the mesh. If the peer was connected, and NetworkedMultiplayerPeer.peerConnected was emitted for it, then NetworkedMultiplayerPeer.peerDisconnected will be emitted.