Direct access to the world's physics 3D space state. Used for querying current and potential collisions.
The World's Environment.
The World's fallback_environment will be used if the World's Environment fails or is missing.
The World's visual scenario.
The World's physics space.
Construct a new instance of World. Note: use memnew!World instead.
Class that has everything pertaining to a world.
A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world.