The RID of this world's canvas resource. Used by the VisualServer for 2D drawing.
Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to _physics_process(delta) in the main thread.
The RID of this world's physics space resource. Used by the Physics2DServer for 2D physics, treating it as both a space and an area.
Construct a new instance of World2D. Note: use memnew!World2D instead.
Class that has everything pertaining to a 2D world.
A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.