1 /**
2 Class that has everything pertaining to a 2D world.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.world2d;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.resource;
25 import godot.reference;
26 import godot.physics2ddirectspacestate;
27 /**
28 Class that has everything pertaining to a 2D world.
29 
30 A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
31 */
32 @GodotBaseClass struct World2D
33 {
34 	package(godot) enum string _GODOT_internal_name = "World2D";
35 public:
36 @nogc nothrow:
37 	union { /** */ godot_object _godot_object; /** */ Resource _GODOT_base; }
38 	alias _GODOT_base this;
39 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
40 	package(godot) __gshared bool _classBindingInitialized = false;
41 	package(godot) static struct GDNativeClassBinding
42 	{
43 		__gshared:
44 		@GodotName("get_canvas") GodotMethod!(RID) getCanvas;
45 		@GodotName("get_direct_space_state") GodotMethod!(Physics2DDirectSpaceState) getDirectSpaceState;
46 		@GodotName("get_space") GodotMethod!(RID) getSpace;
47 	}
48 	/// 
49 	pragma(inline, true) bool opEquals(in World2D other) const
50 	{ return _godot_object.ptr is other._godot_object.ptr; }
51 	/// 
52 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
53 	{ _godot_object.ptr = n; return null; }
54 	/// 
55 	pragma(inline, true) bool opEquals(typeof(null) n) const
56 	{ return _godot_object.ptr is n; }
57 	/// 
58 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
59 	mixin baseCasts;
60 	/// Construct a new instance of World2D.
61 	/// Note: use `memnew!World2D` instead.
62 	static World2D _new()
63 	{
64 		static godot_class_constructor constructor;
65 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("World2D");
66 		if(constructor is null) return typeof(this).init;
67 		return cast(World2D)(constructor());
68 	}
69 	@disable new(size_t s);
70 	/**
71 	
72 	*/
73 	RID getCanvas()
74 	{
75 		checkClassBinding!(typeof(this))();
76 		return ptrcall!(RID)(GDNativeClassBinding.getCanvas, _godot_object);
77 	}
78 	/**
79 	
80 	*/
81 	Physics2DDirectSpaceState getDirectSpaceState()
82 	{
83 		checkClassBinding!(typeof(this))();
84 		return ptrcall!(Physics2DDirectSpaceState)(GDNativeClassBinding.getDirectSpaceState, _godot_object);
85 	}
86 	/**
87 	
88 	*/
89 	RID getSpace()
90 	{
91 		checkClassBinding!(typeof(this))();
92 		return ptrcall!(RID)(GDNativeClassBinding.getSpace, _godot_object);
93 	}
94 	/**
95 	The $(D RID) of this world's canvas resource. Used by the $(D VisualServer) for 2D drawing.
96 	*/
97 	@property RID canvas()
98 	{
99 		return getCanvas();
100 	}
101 	/**
102 	Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to `_physics_process(delta)` in the main thread.
103 	*/
104 	@property Physics2DDirectSpaceState directSpaceState()
105 	{
106 		return getDirectSpaceState();
107 	}
108 	/**
109 	The $(D RID) of this world's physics space resource. Used by the $(D Physics2DServer) for 2D physics, treating it as both a space and an area.
110 	*/
111 	@property RID space()
112 	{
113 		return getSpace();
114 	}
115 }