1 /**
2 Input animation to use in an $(D AnimationNodeBlendTree).
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.animationnodeanimation;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.animationrootnode;
25 /**
26 Input animation to use in an $(D AnimationNodeBlendTree).
27 
28 A resource to add to an $(D AnimationNodeBlendTree). Only features one output set using the $(D animation) property. Use it as an input for $(D AnimationNode) that blend animations together.
29 */
30 @GodotBaseClass struct AnimationNodeAnimation
31 {
32 	package(godot) enum string _GODOT_internal_name = "AnimationNodeAnimation";
33 public:
34 @nogc nothrow:
35 	union { /** */ godot_object _godot_object; /** */ AnimationRootNode _GODOT_base; }
36 	alias _GODOT_base this;
37 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
38 	package(godot) __gshared bool _classBindingInitialized = false;
39 	package(godot) static struct GDNativeClassBinding
40 	{
41 		__gshared:
42 		@GodotName("get_animation") GodotMethod!(String) getAnimation;
43 		@GodotName("set_animation") GodotMethod!(void, String) setAnimation;
44 	}
45 	/// 
46 	pragma(inline, true) bool opEquals(in AnimationNodeAnimation other) const
47 	{ return _godot_object.ptr is other._godot_object.ptr; }
48 	/// 
49 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
50 	{ _godot_object.ptr = n; return null; }
51 	/// 
52 	pragma(inline, true) bool opEquals(typeof(null) n) const
53 	{ return _godot_object.ptr is n; }
54 	/// 
55 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
56 	mixin baseCasts;
57 	/// Construct a new instance of AnimationNodeAnimation.
58 	/// Note: use `memnew!AnimationNodeAnimation` instead.
59 	static AnimationNodeAnimation _new()
60 	{
61 		static godot_class_constructor constructor;
62 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("AnimationNodeAnimation");
63 		if(constructor is null) return typeof(this).init;
64 		return cast(AnimationNodeAnimation)(constructor());
65 	}
66 	@disable new(size_t s);
67 	/**
68 	
69 	*/
70 	String getAnimation() const
71 	{
72 		checkClassBinding!(typeof(this))();
73 		return ptrcall!(String)(GDNativeClassBinding.getAnimation, _godot_object);
74 	}
75 	/**
76 	
77 	*/
78 	void setAnimation(in String name)
79 	{
80 		checkClassBinding!(typeof(this))();
81 		ptrcall!(void)(GDNativeClassBinding.setAnimation, _godot_object, name);
82 	}
83 	/**
84 	Animation to use as an output. It is one of the animations provided by $(D AnimationTree.animPlayer).
85 	*/
86 	@property String animation()
87 	{
88 		return getAnimation();
89 	}
90 	/// ditto
91 	@property void animation(String v)
92 	{
93 		setAnimation(v);
94 	}
95 }