1 /** 2 Circular shape for 2D collisions. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.circleshape2d; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.shape2d; 25 /** 26 Circular shape for 2D collisions. 27 28 This shape is useful for modeling balls or small characters and its collision detection with everything else is very fast. 29 */ 30 @GodotBaseClass struct CircleShape2D 31 { 32 package(godot) enum string _GODOT_internal_name = "CircleShape2D"; 33 public: 34 @nogc nothrow: 35 union { /** */ godot_object _godot_object; /** */ Shape2D _GODOT_base; } 36 alias _GODOT_base this; 37 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 38 package(godot) __gshared bool _classBindingInitialized = false; 39 package(godot) static struct GDNativeClassBinding 40 { 41 __gshared: 42 @GodotName("get_radius") GodotMethod!(double) getRadius; 43 @GodotName("set_radius") GodotMethod!(void, double) setRadius; 44 } 45 /// 46 pragma(inline, true) bool opEquals(in CircleShape2D other) const 47 { return _godot_object.ptr is other._godot_object.ptr; } 48 /// 49 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 50 { _godot_object.ptr = n; return null; } 51 /// 52 pragma(inline, true) bool opEquals(typeof(null) n) const 53 { return _godot_object.ptr is n; } 54 /// 55 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 56 mixin baseCasts; 57 /// Construct a new instance of CircleShape2D. 58 /// Note: use `memnew!CircleShape2D` instead. 59 static CircleShape2D _new() 60 { 61 static godot_class_constructor constructor; 62 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("CircleShape2D"); 63 if(constructor is null) return typeof(this).init; 64 return cast(CircleShape2D)(constructor()); 65 } 66 @disable new(size_t s); 67 /** 68 69 */ 70 double getRadius() const 71 { 72 checkClassBinding!(typeof(this))(); 73 return ptrcall!(double)(GDNativeClassBinding.getRadius, _godot_object); 74 } 75 /** 76 77 */ 78 void setRadius(in double radius) 79 { 80 checkClassBinding!(typeof(this))(); 81 ptrcall!(void)(GDNativeClassBinding.setRadius, _godot_object, radius); 82 } 83 /** 84 The circle's radius. 85 */ 86 @property double radius() 87 { 88 return getRadius(); 89 } 90 /// ditto 91 @property void radius(double v) 92 { 93 setRadius(v); 94 } 95 }