1 /**
2 A CSG Cylinder shape.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.csgcylinder;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.csgprimitive;
25 import godot.material;
26 /**
27 A CSG Cylinder shape.
28 
29 This node allows you to create a cylinder (or cone) for use with the CSG system.
30 */
31 @GodotBaseClass struct CSGCylinder
32 {
33 	package(godot) enum string _GODOT_internal_name = "CSGCylinder";
34 public:
35 @nogc nothrow:
36 	union { /** */ godot_object _godot_object; /** */ CSGPrimitive _GODOT_base; }
37 	alias _GODOT_base this;
38 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
39 	package(godot) __gshared bool _classBindingInitialized = false;
40 	package(godot) static struct GDNativeClassBinding
41 	{
42 		__gshared:
43 		@GodotName("get_height") GodotMethod!(double) getHeight;
44 		@GodotName("get_material") GodotMethod!(Material) getMaterial;
45 		@GodotName("get_radius") GodotMethod!(double) getRadius;
46 		@GodotName("get_sides") GodotMethod!(long) getSides;
47 		@GodotName("get_smooth_faces") GodotMethod!(bool) getSmoothFaces;
48 		@GodotName("is_cone") GodotMethod!(bool) isCone;
49 		@GodotName("set_cone") GodotMethod!(void, bool) setCone;
50 		@GodotName("set_height") GodotMethod!(void, double) setHeight;
51 		@GodotName("set_material") GodotMethod!(void, Material) setMaterial;
52 		@GodotName("set_radius") GodotMethod!(void, double) setRadius;
53 		@GodotName("set_sides") GodotMethod!(void, long) setSides;
54 		@GodotName("set_smooth_faces") GodotMethod!(void, bool) setSmoothFaces;
55 	}
56 	/// 
57 	pragma(inline, true) bool opEquals(in CSGCylinder other) const
58 	{ return _godot_object.ptr is other._godot_object.ptr; }
59 	/// 
60 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
61 	{ _godot_object.ptr = n; return null; }
62 	/// 
63 	pragma(inline, true) bool opEquals(typeof(null) n) const
64 	{ return _godot_object.ptr is n; }
65 	/// 
66 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
67 	mixin baseCasts;
68 	/// Construct a new instance of CSGCylinder.
69 	/// Note: use `memnew!CSGCylinder` instead.
70 	static CSGCylinder _new()
71 	{
72 		static godot_class_constructor constructor;
73 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("CSGCylinder");
74 		if(constructor is null) return typeof(this).init;
75 		return cast(CSGCylinder)(constructor());
76 	}
77 	@disable new(size_t s);
78 	/**
79 	
80 	*/
81 	double getHeight() const
82 	{
83 		checkClassBinding!(typeof(this))();
84 		return ptrcall!(double)(GDNativeClassBinding.getHeight, _godot_object);
85 	}
86 	/**
87 	
88 	*/
89 	Ref!Material getMaterial() const
90 	{
91 		checkClassBinding!(typeof(this))();
92 		return ptrcall!(Material)(GDNativeClassBinding.getMaterial, _godot_object);
93 	}
94 	/**
95 	
96 	*/
97 	double getRadius() const
98 	{
99 		checkClassBinding!(typeof(this))();
100 		return ptrcall!(double)(GDNativeClassBinding.getRadius, _godot_object);
101 	}
102 	/**
103 	
104 	*/
105 	long getSides() const
106 	{
107 		checkClassBinding!(typeof(this))();
108 		return ptrcall!(long)(GDNativeClassBinding.getSides, _godot_object);
109 	}
110 	/**
111 	
112 	*/
113 	bool getSmoothFaces() const
114 	{
115 		checkClassBinding!(typeof(this))();
116 		return ptrcall!(bool)(GDNativeClassBinding.getSmoothFaces, _godot_object);
117 	}
118 	/**
119 	
120 	*/
121 	bool isCone() const
122 	{
123 		checkClassBinding!(typeof(this))();
124 		return ptrcall!(bool)(GDNativeClassBinding.isCone, _godot_object);
125 	}
126 	/**
127 	
128 	*/
129 	void setCone(in bool cone)
130 	{
131 		checkClassBinding!(typeof(this))();
132 		ptrcall!(void)(GDNativeClassBinding.setCone, _godot_object, cone);
133 	}
134 	/**
135 	
136 	*/
137 	void setHeight(in double height)
138 	{
139 		checkClassBinding!(typeof(this))();
140 		ptrcall!(void)(GDNativeClassBinding.setHeight, _godot_object, height);
141 	}
142 	/**
143 	
144 	*/
145 	void setMaterial(Material material)
146 	{
147 		checkClassBinding!(typeof(this))();
148 		ptrcall!(void)(GDNativeClassBinding.setMaterial, _godot_object, material);
149 	}
150 	/**
151 	
152 	*/
153 	void setRadius(in double radius)
154 	{
155 		checkClassBinding!(typeof(this))();
156 		ptrcall!(void)(GDNativeClassBinding.setRadius, _godot_object, radius);
157 	}
158 	/**
159 	
160 	*/
161 	void setSides(in long sides)
162 	{
163 		checkClassBinding!(typeof(this))();
164 		ptrcall!(void)(GDNativeClassBinding.setSides, _godot_object, sides);
165 	}
166 	/**
167 	
168 	*/
169 	void setSmoothFaces(in bool smooth_faces)
170 	{
171 		checkClassBinding!(typeof(this))();
172 		ptrcall!(void)(GDNativeClassBinding.setSmoothFaces, _godot_object, smooth_faces);
173 	}
174 	/**
175 	If `true` a cone is created, the $(D radius) will only apply to one side.
176 	*/
177 	@property bool cone()
178 	{
179 		return isCone();
180 	}
181 	/// ditto
182 	@property void cone(bool v)
183 	{
184 		setCone(v);
185 	}
186 	/**
187 	The height of the cylinder.
188 	*/
189 	@property double height()
190 	{
191 		return getHeight();
192 	}
193 	/// ditto
194 	@property void height(double v)
195 	{
196 		setHeight(v);
197 	}
198 	/**
199 	The radius of the cylinder.
200 	*/
201 	@property double radius()
202 	{
203 		return getRadius();
204 	}
205 	/// ditto
206 	@property void radius(double v)
207 	{
208 		setRadius(v);
209 	}
210 	/**
211 	The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
212 	*/
213 	@property long sides()
214 	{
215 		return getSides();
216 	}
217 	/// ditto
218 	@property void sides(long v)
219 	{
220 		setSides(v);
221 	}
222 	/**
223 	If `true` the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If `false` the cylinder will have a flat shaded look.
224 	*/
225 	@property bool smoothFaces()
226 	{
227 		return getSmoothFaces();
228 	}
229 	/// ditto
230 	@property void smoothFaces(bool v)
231 	{
232 		setSmoothFaces(v);
233 	}
234 }