1 /** 2 Base input event type for mouse events. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.inputeventmouse; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.inputeventwithmodifiers; 24 /** 25 Base input event type for mouse events. 26 27 Stores general mouse events information. 28 */ 29 @GodotBaseClass struct InputEventMouse 30 { 31 package(godot) enum string _GODOT_internal_name = "InputEventMouse"; 32 public: 33 @nogc nothrow: 34 union { /** */ godot_object _godot_object; /** */ InputEventWithModifiers _GODOT_base; } 35 alias _GODOT_base this; 36 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 37 package(godot) __gshared bool _classBindingInitialized = false; 38 package(godot) static struct GDNativeClassBinding 39 { 40 __gshared: 41 @GodotName("get_button_mask") GodotMethod!(long) getButtonMask; 42 @GodotName("get_global_position") GodotMethod!(Vector2) getGlobalPosition; 43 @GodotName("get_position") GodotMethod!(Vector2) getPosition; 44 @GodotName("set_button_mask") GodotMethod!(void, long) setButtonMask; 45 @GodotName("set_global_position") GodotMethod!(void, Vector2) setGlobalPosition; 46 @GodotName("set_position") GodotMethod!(void, Vector2) setPosition; 47 } 48 /// 49 pragma(inline, true) bool opEquals(in InputEventMouse other) const 50 { return _godot_object.ptr is other._godot_object.ptr; } 51 /// 52 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 53 { _godot_object.ptr = n; return null; } 54 /// 55 pragma(inline, true) bool opEquals(typeof(null) n) const 56 { return _godot_object.ptr is n; } 57 /// 58 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 59 mixin baseCasts; 60 /// Construct a new instance of InputEventMouse. 61 /// Note: use `memnew!InputEventMouse` instead. 62 static InputEventMouse _new() 63 { 64 static godot_class_constructor constructor; 65 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("InputEventMouse"); 66 if(constructor is null) return typeof(this).init; 67 return cast(InputEventMouse)(constructor()); 68 } 69 @disable new(size_t s); 70 /** 71 72 */ 73 long getButtonMask() const 74 { 75 checkClassBinding!(typeof(this))(); 76 return ptrcall!(long)(GDNativeClassBinding.getButtonMask, _godot_object); 77 } 78 /** 79 80 */ 81 Vector2 getGlobalPosition() const 82 { 83 checkClassBinding!(typeof(this))(); 84 return ptrcall!(Vector2)(GDNativeClassBinding.getGlobalPosition, _godot_object); 85 } 86 /** 87 88 */ 89 Vector2 getPosition() const 90 { 91 checkClassBinding!(typeof(this))(); 92 return ptrcall!(Vector2)(GDNativeClassBinding.getPosition, _godot_object); 93 } 94 /** 95 96 */ 97 void setButtonMask(in long button_mask) 98 { 99 checkClassBinding!(typeof(this))(); 100 ptrcall!(void)(GDNativeClassBinding.setButtonMask, _godot_object, button_mask); 101 } 102 /** 103 104 */ 105 void setGlobalPosition(in Vector2 global_position) 106 { 107 checkClassBinding!(typeof(this))(); 108 ptrcall!(void)(GDNativeClassBinding.setGlobalPosition, _godot_object, global_position); 109 } 110 /** 111 112 */ 113 void setPosition(in Vector2 position) 114 { 115 checkClassBinding!(typeof(this))(); 116 ptrcall!(void)(GDNativeClassBinding.setPosition, _godot_object, position); 117 } 118 /** 119 The mouse button mask identifier, one of or a bitwise combination of the $(D buttonlist) button masks. 120 */ 121 @property long buttonMask() 122 { 123 return getButtonMask(); 124 } 125 /// ditto 126 @property void buttonMask(long v) 127 { 128 setButtonMask(v); 129 } 130 /** 131 The global mouse position relative to the current $(D Viewport) when used in $(D Control._guiInput), otherwise is at 0,0. 132 */ 133 @property Vector2 globalPosition() 134 { 135 return getGlobalPosition(); 136 } 137 /// ditto 138 @property void globalPosition(Vector2 v) 139 { 140 setGlobalPosition(v); 141 } 142 /** 143 The local mouse position relative to the $(D Viewport). If used in $(D Control._guiInput), the position is relative to the current $(D Control) which is under the mouse. 144 */ 145 @property Vector2 position() 146 { 147 return getPosition(); 148 } 149 /// ditto 150 @property void position(Vector2 v) 151 { 152 setPosition(v); 153 } 154 }