1 /**
2 Collision data for $(D KinematicBody) collisions.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.kinematiccollision;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.reference;
25 /**
26 Collision data for $(D KinematicBody) collisions.
27 
28 Contains collision data for $(D KinematicBody) collisions. When a $(D KinematicBody) is moved using $(D KinematicBody.moveAndCollide), it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned.
29 This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
30 */
31 @GodotBaseClass struct KinematicCollision
32 {
33 	package(godot) enum string _GODOT_internal_name = "KinematicCollision";
34 public:
35 @nogc nothrow:
36 	union { /** */ godot_object _godot_object; /** */ Reference _GODOT_base; }
37 	alias _GODOT_base this;
38 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
39 	package(godot) __gshared bool _classBindingInitialized = false;
40 	package(godot) static struct GDNativeClassBinding
41 	{
42 		__gshared:
43 		@GodotName("get_collider") GodotMethod!(GodotObject) getCollider;
44 		@GodotName("get_collider_id") GodotMethod!(long) getColliderId;
45 		@GodotName("get_collider_metadata") GodotMethod!(Variant) getColliderMetadata;
46 		@GodotName("get_collider_shape") GodotMethod!(GodotObject) getColliderShape;
47 		@GodotName("get_collider_shape_index") GodotMethod!(long) getColliderShapeIndex;
48 		@GodotName("get_collider_velocity") GodotMethod!(Vector3) getColliderVelocity;
49 		@GodotName("get_local_shape") GodotMethod!(GodotObject) getLocalShape;
50 		@GodotName("get_normal") GodotMethod!(Vector3) getNormal;
51 		@GodotName("get_position") GodotMethod!(Vector3) getPosition;
52 		@GodotName("get_remainder") GodotMethod!(Vector3) getRemainder;
53 		@GodotName("get_travel") GodotMethod!(Vector3) getTravel;
54 	}
55 	/// 
56 	pragma(inline, true) bool opEquals(in KinematicCollision other) const
57 	{ return _godot_object.ptr is other._godot_object.ptr; }
58 	/// 
59 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
60 	{ _godot_object.ptr = n; return null; }
61 	/// 
62 	pragma(inline, true) bool opEquals(typeof(null) n) const
63 	{ return _godot_object.ptr is n; }
64 	/// 
65 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
66 	mixin baseCasts;
67 	/// Construct a new instance of KinematicCollision.
68 	/// Note: use `memnew!KinematicCollision` instead.
69 	static KinematicCollision _new()
70 	{
71 		static godot_class_constructor constructor;
72 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("KinematicCollision");
73 		if(constructor is null) return typeof(this).init;
74 		return cast(KinematicCollision)(constructor());
75 	}
76 	@disable new(size_t s);
77 	/**
78 	
79 	*/
80 	GodotObject getCollider() const
81 	{
82 		checkClassBinding!(typeof(this))();
83 		return ptrcall!(GodotObject)(GDNativeClassBinding.getCollider, _godot_object);
84 	}
85 	/**
86 	
87 	*/
88 	long getColliderId() const
89 	{
90 		checkClassBinding!(typeof(this))();
91 		return ptrcall!(long)(GDNativeClassBinding.getColliderId, _godot_object);
92 	}
93 	/**
94 	
95 	*/
96 	Variant getColliderMetadata() const
97 	{
98 		checkClassBinding!(typeof(this))();
99 		return ptrcall!(Variant)(GDNativeClassBinding.getColliderMetadata, _godot_object);
100 	}
101 	/**
102 	
103 	*/
104 	GodotObject getColliderShape() const
105 	{
106 		checkClassBinding!(typeof(this))();
107 		return ptrcall!(GodotObject)(GDNativeClassBinding.getColliderShape, _godot_object);
108 	}
109 	/**
110 	
111 	*/
112 	long getColliderShapeIndex() const
113 	{
114 		checkClassBinding!(typeof(this))();
115 		return ptrcall!(long)(GDNativeClassBinding.getColliderShapeIndex, _godot_object);
116 	}
117 	/**
118 	
119 	*/
120 	Vector3 getColliderVelocity() const
121 	{
122 		checkClassBinding!(typeof(this))();
123 		return ptrcall!(Vector3)(GDNativeClassBinding.getColliderVelocity, _godot_object);
124 	}
125 	/**
126 	
127 	*/
128 	GodotObject getLocalShape() const
129 	{
130 		checkClassBinding!(typeof(this))();
131 		return ptrcall!(GodotObject)(GDNativeClassBinding.getLocalShape, _godot_object);
132 	}
133 	/**
134 	
135 	*/
136 	Vector3 getNormal() const
137 	{
138 		checkClassBinding!(typeof(this))();
139 		return ptrcall!(Vector3)(GDNativeClassBinding.getNormal, _godot_object);
140 	}
141 	/**
142 	
143 	*/
144 	Vector3 getPosition() const
145 	{
146 		checkClassBinding!(typeof(this))();
147 		return ptrcall!(Vector3)(GDNativeClassBinding.getPosition, _godot_object);
148 	}
149 	/**
150 	
151 	*/
152 	Vector3 getRemainder() const
153 	{
154 		checkClassBinding!(typeof(this))();
155 		return ptrcall!(Vector3)(GDNativeClassBinding.getRemainder, _godot_object);
156 	}
157 	/**
158 	
159 	*/
160 	Vector3 getTravel() const
161 	{
162 		checkClassBinding!(typeof(this))();
163 		return ptrcall!(Vector3)(GDNativeClassBinding.getTravel, _godot_object);
164 	}
165 	/**
166 	The colliding body.
167 	*/
168 	@property GodotObject collider()
169 	{
170 		return getCollider();
171 	}
172 	/**
173 	The colliding body's unique instance ID. See $(D GodotObject.getInstanceId).
174 	*/
175 	@property long colliderId()
176 	{
177 		return getColliderId();
178 	}
179 	/**
180 	The colliding body's metadata. See $(D GodotObject).
181 	*/
182 	@property Variant colliderMetadata()
183 	{
184 		return getColliderMetadata();
185 	}
186 	/**
187 	The colliding body's shape.
188 	*/
189 	@property GodotObject colliderShape()
190 	{
191 		return getColliderShape();
192 	}
193 	/**
194 	The colliding shape's index. See $(D CollisionObject).
195 	*/
196 	@property long colliderShapeIndex()
197 	{
198 		return getColliderShapeIndex();
199 	}
200 	/**
201 	The colliding object's velocity.
202 	*/
203 	@property Vector3 colliderVelocity()
204 	{
205 		return getColliderVelocity();
206 	}
207 	/**
208 	The moving object's colliding shape.
209 	*/
210 	@property GodotObject localShape()
211 	{
212 		return getLocalShape();
213 	}
214 	/**
215 	The colliding body's shape's normal at the point of collision.
216 	*/
217 	@property Vector3 normal()
218 	{
219 		return getNormal();
220 	}
221 	/**
222 	The point of collision, in global coordinates.
223 	*/
224 	@property Vector3 position()
225 	{
226 		return getPosition();
227 	}
228 	/**
229 	The moving object's remaining movement vector.
230 	*/
231 	@property Vector3 remainder()
232 	{
233 		return getRemainder();
234 	}
235 	/**
236 	The distance the moving object traveled before collision.
237 	*/
238 	@property Vector3 travel()
239 	{
240 		return getTravel();
241 	}
242 }