1 /** 2 Occludes light cast by a Light2D, casting shadows. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.lightoccluder2d; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.node2d; 25 import godot.occluderpolygon2d; 26 /** 27 Occludes light cast by a Light2D, casting shadows. 28 29 The LightOccluder2D must be provided with an $(D OccluderPolygon2D) in order for the shadow to be computed. 30 */ 31 @GodotBaseClass struct LightOccluder2D 32 { 33 package(godot) enum string _GODOT_internal_name = "LightOccluder2D"; 34 public: 35 @nogc nothrow: 36 union { /** */ godot_object _godot_object; /** */ Node2D _GODOT_base; } 37 alias _GODOT_base this; 38 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 39 package(godot) __gshared bool _classBindingInitialized = false; 40 package(godot) static struct GDNativeClassBinding 41 { 42 __gshared: 43 @GodotName("_poly_changed") GodotMethod!(void) _polyChanged; 44 @GodotName("get_occluder_light_mask") GodotMethod!(long) getOccluderLightMask; 45 @GodotName("get_occluder_polygon") GodotMethod!(OccluderPolygon2D) getOccluderPolygon; 46 @GodotName("set_occluder_light_mask") GodotMethod!(void, long) setOccluderLightMask; 47 @GodotName("set_occluder_polygon") GodotMethod!(void, OccluderPolygon2D) setOccluderPolygon; 48 } 49 /// 50 pragma(inline, true) bool opEquals(in LightOccluder2D other) const 51 { return _godot_object.ptr is other._godot_object.ptr; } 52 /// 53 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 54 { _godot_object.ptr = n; return null; } 55 /// 56 pragma(inline, true) bool opEquals(typeof(null) n) const 57 { return _godot_object.ptr is n; } 58 /// 59 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 60 mixin baseCasts; 61 /// Construct a new instance of LightOccluder2D. 62 /// Note: use `memnew!LightOccluder2D` instead. 63 static LightOccluder2D _new() 64 { 65 static godot_class_constructor constructor; 66 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("LightOccluder2D"); 67 if(constructor is null) return typeof(this).init; 68 return cast(LightOccluder2D)(constructor()); 69 } 70 @disable new(size_t s); 71 /** 72 73 */ 74 void _polyChanged() 75 { 76 Array _GODOT_args = Array.make(); 77 String _GODOT_method_name = String("_poly_changed"); 78 this.callv(_GODOT_method_name, _GODOT_args); 79 } 80 /** 81 82 */ 83 long getOccluderLightMask() const 84 { 85 checkClassBinding!(typeof(this))(); 86 return ptrcall!(long)(GDNativeClassBinding.getOccluderLightMask, _godot_object); 87 } 88 /** 89 90 */ 91 Ref!OccluderPolygon2D getOccluderPolygon() const 92 { 93 checkClassBinding!(typeof(this))(); 94 return ptrcall!(OccluderPolygon2D)(GDNativeClassBinding.getOccluderPolygon, _godot_object); 95 } 96 /** 97 98 */ 99 void setOccluderLightMask(in long mask) 100 { 101 checkClassBinding!(typeof(this))(); 102 ptrcall!(void)(GDNativeClassBinding.setOccluderLightMask, _godot_object, mask); 103 } 104 /** 105 106 */ 107 void setOccluderPolygon(OccluderPolygon2D polygon) 108 { 109 checkClassBinding!(typeof(this))(); 110 ptrcall!(void)(GDNativeClassBinding.setOccluderPolygon, _godot_object, polygon); 111 } 112 /** 113 The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s). 114 */ 115 @property long lightMask() 116 { 117 return getOccluderLightMask(); 118 } 119 /// ditto 120 @property void lightMask(long v) 121 { 122 setOccluderLightMask(v); 123 } 124 /** 125 The $(D OccluderPolygon2D) used to compute the shadow. 126 */ 127 @property OccluderPolygon2D occluder() 128 { 129 return getOccluderPolygon(); 130 } 131 /// ditto 132 @property void occluder(OccluderPolygon2D v) 133 { 134 setOccluderPolygon(v); 135 } 136 }