1 /** 2 A shortcut for binding input. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.shortcut; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.resource; 25 import godot.reference; 26 import godot.inputevent; 27 /** 28 A shortcut for binding input. 29 30 Shortcuts are commonly used for interacting with a $(D Control) element from a $(D InputEvent). 31 */ 32 @GodotBaseClass struct ShortCut 33 { 34 package(godot) enum string _GODOT_internal_name = "ShortCut"; 35 public: 36 @nogc nothrow: 37 union { /** */ godot_object _godot_object; /** */ Resource _GODOT_base; } 38 alias _GODOT_base this; 39 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 40 package(godot) __gshared bool _classBindingInitialized = false; 41 package(godot) static struct GDNativeClassBinding 42 { 43 __gshared: 44 @GodotName("get_as_text") GodotMethod!(String) getAsText; 45 @GodotName("get_shortcut") GodotMethod!(InputEvent) getShortcut; 46 @GodotName("is_shortcut") GodotMethod!(bool, InputEvent) isShortcut; 47 @GodotName("is_valid") GodotMethod!(bool) isValid; 48 @GodotName("set_shortcut") GodotMethod!(void, InputEvent) setShortcut; 49 } 50 /// 51 pragma(inline, true) bool opEquals(in ShortCut other) const 52 { return _godot_object.ptr is other._godot_object.ptr; } 53 /// 54 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 55 { _godot_object.ptr = n; return null; } 56 /// 57 pragma(inline, true) bool opEquals(typeof(null) n) const 58 { return _godot_object.ptr is n; } 59 /// 60 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 61 mixin baseCasts; 62 /// Construct a new instance of ShortCut. 63 /// Note: use `memnew!ShortCut` instead. 64 static ShortCut _new() 65 { 66 static godot_class_constructor constructor; 67 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("ShortCut"); 68 if(constructor is null) return typeof(this).init; 69 return cast(ShortCut)(constructor()); 70 } 71 @disable new(size_t s); 72 /** 73 Returns the shortcut's $(D InputEvent) as a $(D String). 74 */ 75 String getAsText() const 76 { 77 checkClassBinding!(typeof(this))(); 78 return ptrcall!(String)(GDNativeClassBinding.getAsText, _godot_object); 79 } 80 /** 81 82 */ 83 Ref!InputEvent getShortcut() const 84 { 85 checkClassBinding!(typeof(this))(); 86 return ptrcall!(InputEvent)(GDNativeClassBinding.getShortcut, _godot_object); 87 } 88 /** 89 Returns `true` if the shortcut's $(D InputEvent) equals `event`. 90 */ 91 bool isShortcut(InputEvent event) const 92 { 93 checkClassBinding!(typeof(this))(); 94 return ptrcall!(bool)(GDNativeClassBinding.isShortcut, _godot_object, event); 95 } 96 /** 97 If `true`, this shortcut is valid. 98 */ 99 bool isValid() const 100 { 101 checkClassBinding!(typeof(this))(); 102 return ptrcall!(bool)(GDNativeClassBinding.isValid, _godot_object); 103 } 104 /** 105 106 */ 107 void setShortcut(InputEvent event) 108 { 109 checkClassBinding!(typeof(this))(); 110 ptrcall!(void)(GDNativeClassBinding.setShortcut, _godot_object, event); 111 } 112 /** 113 The shortcut's $(D InputEvent). 114 Generally the $(D InputEvent) is a keyboard key, though it can be any $(D InputEvent). 115 */ 116 @property InputEvent shortcut() 117 { 118 return getShortcut(); 119 } 120 /// ditto 121 @property void shortcut(InputEvent v) 122 { 123 setShortcut(v); 124 } 125 }