1 /** 2 A node which is part of a $(D VisualScript). 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.visualscriptnode; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.resource; 24 import godot.reference; 25 import godot.visualscript; 26 /** 27 A node which is part of a $(D VisualScript). 28 29 Not to be confused with $(D Node), which is a part of a $(D SceneTree). 30 */ 31 @GodotBaseClass struct VisualScriptNode 32 { 33 package(godot) enum string _GODOT_internal_name = "VisualScriptNode"; 34 public: 35 @nogc nothrow: 36 union { /** */ godot_object _godot_object; /** */ Resource _GODOT_base; } 37 alias _GODOT_base this; 38 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 39 package(godot) __gshared bool _classBindingInitialized = false; 40 package(godot) static struct GDNativeClassBinding 41 { 42 __gshared: 43 @GodotName("_get_default_input_values") GodotMethod!(Array) _getDefaultInputValues; 44 @GodotName("_set_default_input_values") GodotMethod!(void, Array) _setDefaultInputValues; 45 @GodotName("get_default_input_value") GodotMethod!(Variant, long) getDefaultInputValue; 46 @GodotName("get_visual_script") GodotMethod!(VisualScript) getVisualScript; 47 @GodotName("ports_changed_notify") GodotMethod!(void) portsChangedNotify; 48 @GodotName("set_default_input_value") GodotMethod!(void, long, Variant) setDefaultInputValue; 49 } 50 /// 51 pragma(inline, true) bool opEquals(in VisualScriptNode other) const 52 { return _godot_object.ptr is other._godot_object.ptr; } 53 /// 54 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 55 { _godot_object.ptr = n; return null; } 56 /// 57 pragma(inline, true) bool opEquals(typeof(null) n) const 58 { return _godot_object.ptr is n; } 59 /// 60 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 61 mixin baseCasts; 62 /// Construct a new instance of VisualScriptNode. 63 /// Note: use `memnew!VisualScriptNode` instead. 64 static VisualScriptNode _new() 65 { 66 static godot_class_constructor constructor; 67 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualScriptNode"); 68 if(constructor is null) return typeof(this).init; 69 return cast(VisualScriptNode)(constructor()); 70 } 71 @disable new(size_t s); 72 /** 73 74 */ 75 Array _getDefaultInputValues() const 76 { 77 Array _GODOT_args = Array.make(); 78 String _GODOT_method_name = String("_get_default_input_values"); 79 return this.callv(_GODOT_method_name, _GODOT_args).as!(RefOrT!Array); 80 } 81 /** 82 83 */ 84 void _setDefaultInputValues(in Array values) 85 { 86 Array _GODOT_args = Array.make(); 87 _GODOT_args.append(values); 88 String _GODOT_method_name = String("_set_default_input_values"); 89 this.callv(_GODOT_method_name, _GODOT_args); 90 } 91 /** 92 Returns the default value of a given port. The default value is used when nothing is connected to the port. 93 */ 94 Variant getDefaultInputValue(in long port_idx) const 95 { 96 checkClassBinding!(typeof(this))(); 97 return ptrcall!(Variant)(GDNativeClassBinding.getDefaultInputValue, _godot_object, port_idx); 98 } 99 /** 100 Returns the $(D VisualScript) instance the node is bound to. 101 */ 102 Ref!VisualScript getVisualScript() const 103 { 104 checkClassBinding!(typeof(this))(); 105 return ptrcall!(VisualScript)(GDNativeClassBinding.getVisualScript, _godot_object); 106 } 107 /** 108 Notify that the node's ports have changed. Usually used in conjunction with $(D VisualScriptCustomNode) . 109 */ 110 void portsChangedNotify() 111 { 112 checkClassBinding!(typeof(this))(); 113 ptrcall!(void)(GDNativeClassBinding.portsChangedNotify, _godot_object); 114 } 115 /** 116 Change the default value of a given port. 117 */ 118 void setDefaultInputValue(VariantArg1)(in long port_idx, in VariantArg1 value) 119 { 120 checkClassBinding!(typeof(this))(); 121 ptrcall!(void)(GDNativeClassBinding.setDefaultInputValue, _godot_object, port_idx, value); 122 } 123 /** 124 125 */ 126 @property Array _defaultInputValues() 127 { 128 return _getDefaultInputValues(); 129 } 130 /// ditto 131 @property void _defaultInputValues(Array v) 132 { 133 _setDefaultInputValues(v); 134 } 135 }