1 /**
2 Node reference.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.visualscriptscenenode;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.visualscriptnode;
25 import godot.resource;
26 import godot.reference;
27 /**
28 Node reference.
29 
30 A direct reference to a node.
31 $(B Input Ports:)
32 none
33 $(B Output Ports:)
34 - Data: `node` (obj)
35 */
36 @GodotBaseClass struct VisualScriptSceneNode
37 {
38 	package(godot) enum string _GODOT_internal_name = "VisualScriptSceneNode";
39 public:
40 @nogc nothrow:
41 	union { /** */ godot_object _godot_object; /** */ VisualScriptNode _GODOT_base; }
42 	alias _GODOT_base this;
43 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
44 	package(godot) __gshared bool _classBindingInitialized = false;
45 	package(godot) static struct GDNativeClassBinding
46 	{
47 		__gshared:
48 		@GodotName("get_node_path") GodotMethod!(NodePath) getNodePath;
49 		@GodotName("set_node_path") GodotMethod!(void, NodePath) setNodePath;
50 	}
51 	/// 
52 	pragma(inline, true) bool opEquals(in VisualScriptSceneNode other) const
53 	{ return _godot_object.ptr is other._godot_object.ptr; }
54 	/// 
55 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
56 	{ _godot_object.ptr = n; return null; }
57 	/// 
58 	pragma(inline, true) bool opEquals(typeof(null) n) const
59 	{ return _godot_object.ptr is n; }
60 	/// 
61 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
62 	mixin baseCasts;
63 	/// Construct a new instance of VisualScriptSceneNode.
64 	/// Note: use `memnew!VisualScriptSceneNode` instead.
65 	static VisualScriptSceneNode _new()
66 	{
67 		static godot_class_constructor constructor;
68 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualScriptSceneNode");
69 		if(constructor is null) return typeof(this).init;
70 		return cast(VisualScriptSceneNode)(constructor());
71 	}
72 	@disable new(size_t s);
73 	/**
74 	
75 	*/
76 	NodePath getNodePath()
77 	{
78 		checkClassBinding!(typeof(this))();
79 		return ptrcall!(NodePath)(GDNativeClassBinding.getNodePath, _godot_object);
80 	}
81 	/**
82 	
83 	*/
84 	void setNodePath(NodePathArg0)(in NodePathArg0 path)
85 	{
86 		checkClassBinding!(typeof(this))();
87 		ptrcall!(void)(GDNativeClassBinding.setNodePath, _godot_object, path);
88 	}
89 	/**
90 	The node's path in the scene tree.
91 	*/
92 	@property NodePath nodePath()
93 	{
94 		return getNodePath();
95 	}
96 	/// ditto
97 	@property void nodePath(NodePath v)
98 	{
99 		setNodePath(v);
100 	}
101 }