1 /** 2 Node reference. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.visualscriptscenenode; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.visualscriptnode; 25 import godot.resource; 26 import godot.reference; 27 /** 28 Node reference. 29 30 A direct reference to a node. 31 $(B Input Ports:) 32 none 33 $(B Output Ports:) 34 - Data: `node` (obj) 35 */ 36 @GodotBaseClass struct VisualScriptSceneNode 37 { 38 package(godot) enum string _GODOT_internal_name = "VisualScriptSceneNode"; 39 public: 40 @nogc nothrow: 41 union { /** */ godot_object _godot_object; /** */ VisualScriptNode _GODOT_base; } 42 alias _GODOT_base this; 43 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 44 package(godot) __gshared bool _classBindingInitialized = false; 45 package(godot) static struct GDNativeClassBinding 46 { 47 __gshared: 48 @GodotName("get_node_path") GodotMethod!(NodePath) getNodePath; 49 @GodotName("set_node_path") GodotMethod!(void, NodePath) setNodePath; 50 } 51 /// 52 pragma(inline, true) bool opEquals(in VisualScriptSceneNode other) const 53 { return _godot_object.ptr is other._godot_object.ptr; } 54 /// 55 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 56 { _godot_object.ptr = n; return null; } 57 /// 58 pragma(inline, true) bool opEquals(typeof(null) n) const 59 { return _godot_object.ptr is n; } 60 /// 61 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 62 mixin baseCasts; 63 /// Construct a new instance of VisualScriptSceneNode. 64 /// Note: use `memnew!VisualScriptSceneNode` instead. 65 static VisualScriptSceneNode _new() 66 { 67 static godot_class_constructor constructor; 68 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualScriptSceneNode"); 69 if(constructor is null) return typeof(this).init; 70 return cast(VisualScriptSceneNode)(constructor()); 71 } 72 @disable new(size_t s); 73 /** 74 75 */ 76 NodePath getNodePath() 77 { 78 checkClassBinding!(typeof(this))(); 79 return ptrcall!(NodePath)(GDNativeClassBinding.getNodePath, _godot_object); 80 } 81 /** 82 83 */ 84 void setNodePath(NodePathArg0)(in NodePathArg0 path) 85 { 86 checkClassBinding!(typeof(this))(); 87 ptrcall!(void)(GDNativeClassBinding.setNodePath, _godot_object, path); 88 } 89 /** 90 The node's path in the scene tree. 91 */ 92 @property NodePath nodePath() 93 { 94 return getNodePath(); 95 } 96 /// ditto 97 @property void nodePath(NodePath v) 98 { 99 setNodePath(v); 100 } 101 }