1 /**
2 Changes a variable's value.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.visualscriptvariableset;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.visualscriptnode;
25 import godot.resource;
26 import godot.reference;
27 /**
28 Changes a variable's value.
29 
30 Changes a variable's value to the given input.
31 $(B Input Ports:)
32 - Sequence
33 - Data (variant): `set`
34 $(B Output Ports:)
35 - Sequence
36 */
37 @GodotBaseClass struct VisualScriptVariableSet
38 {
39 	package(godot) enum string _GODOT_internal_name = "VisualScriptVariableSet";
40 public:
41 @nogc nothrow:
42 	union { /** */ godot_object _godot_object; /** */ VisualScriptNode _GODOT_base; }
43 	alias _GODOT_base this;
44 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
45 	package(godot) __gshared bool _classBindingInitialized = false;
46 	package(godot) static struct GDNativeClassBinding
47 	{
48 		__gshared:
49 		@GodotName("get_variable") GodotMethod!(String) getVariable;
50 		@GodotName("set_variable") GodotMethod!(void, String) setVariable;
51 	}
52 	/// 
53 	pragma(inline, true) bool opEquals(in VisualScriptVariableSet other) const
54 	{ return _godot_object.ptr is other._godot_object.ptr; }
55 	/// 
56 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
57 	{ _godot_object.ptr = n; return null; }
58 	/// 
59 	pragma(inline, true) bool opEquals(typeof(null) n) const
60 	{ return _godot_object.ptr is n; }
61 	/// 
62 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
63 	mixin baseCasts;
64 	/// Construct a new instance of VisualScriptVariableSet.
65 	/// Note: use `memnew!VisualScriptVariableSet` instead.
66 	static VisualScriptVariableSet _new()
67 	{
68 		static godot_class_constructor constructor;
69 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualScriptVariableSet");
70 		if(constructor is null) return typeof(this).init;
71 		return cast(VisualScriptVariableSet)(constructor());
72 	}
73 	@disable new(size_t s);
74 	/**
75 	
76 	*/
77 	String getVariable() const
78 	{
79 		checkClassBinding!(typeof(this))();
80 		return ptrcall!(String)(GDNativeClassBinding.getVariable, _godot_object);
81 	}
82 	/**
83 	
84 	*/
85 	void setVariable(in String name)
86 	{
87 		checkClassBinding!(typeof(this))();
88 		ptrcall!(void)(GDNativeClassBinding.setVariable, _godot_object, name);
89 	}
90 	/**
91 	The variable's name.
92 	*/
93 	@property String varName()
94 	{
95 		return getVariable();
96 	}
97 	/// ditto
98 	@property void varName(String v)
99 	{
100 		setVariable(v);
101 	}
102 }