1 /** 2 Multiplies $(D Transform) by $(D Transform) within the visual shader graph. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.visualshadernodetransformmult; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.visualshadernode; 25 import godot.resource; 26 import godot.reference; 27 /** 28 Multiplies $(D Transform) by $(D Transform) within the visual shader graph. 29 30 A multiplication operation on two transforms (4x4 matrices), with support for different multiplication operators. 31 */ 32 @GodotBaseClass struct VisualShaderNodeTransformMult 33 { 34 package(godot) enum string _GODOT_internal_name = "VisualShaderNodeTransformMult"; 35 public: 36 @nogc nothrow: 37 union { /** */ godot_object _godot_object; /** */ VisualShaderNode _GODOT_base; } 38 alias _GODOT_base this; 39 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 40 package(godot) __gshared bool _classBindingInitialized = false; 41 package(godot) static struct GDNativeClassBinding 42 { 43 __gshared: 44 @GodotName("get_operator") GodotMethod!(VisualShaderNodeTransformMult.Operator) getOperator; 45 @GodotName("set_operator") GodotMethod!(void, long) setOperator; 46 } 47 /// 48 pragma(inline, true) bool opEquals(in VisualShaderNodeTransformMult other) const 49 { return _godot_object.ptr is other._godot_object.ptr; } 50 /// 51 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 52 { _godot_object.ptr = n; return null; } 53 /// 54 pragma(inline, true) bool opEquals(typeof(null) n) const 55 { return _godot_object.ptr is n; } 56 /// 57 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 58 mixin baseCasts; 59 /// Construct a new instance of VisualShaderNodeTransformMult. 60 /// Note: use `memnew!VisualShaderNodeTransformMult` instead. 61 static VisualShaderNodeTransformMult _new() 62 { 63 static godot_class_constructor constructor; 64 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualShaderNodeTransformMult"); 65 if(constructor is null) return typeof(this).init; 66 return cast(VisualShaderNodeTransformMult)(constructor()); 67 } 68 @disable new(size_t s); 69 /// 70 enum Operator : int 71 { 72 /** 73 Multiplies transform `a` by the transform `b`. 74 */ 75 opAxb = 0, 76 /** 77 Multiplies transform `b` by the transform `a`. 78 */ 79 opBxa = 1, 80 /** 81 Performs a component-wise multiplication of transform `a` by the transform `b`. 82 */ 83 opAxbComp = 2, 84 /** 85 Performs a component-wise multiplication of transform `b` by the transform `a`. 86 */ 87 opBxaComp = 3, 88 } 89 /// 90 enum Constants : int 91 { 92 opAxb = 0, 93 opBxa = 1, 94 opAxbComp = 2, 95 opBxaComp = 3, 96 } 97 /** 98 99 */ 100 VisualShaderNodeTransformMult.Operator getOperator() const 101 { 102 checkClassBinding!(typeof(this))(); 103 return ptrcall!(VisualShaderNodeTransformMult.Operator)(GDNativeClassBinding.getOperator, _godot_object); 104 } 105 /** 106 107 */ 108 void setOperator(in long op) 109 { 110 checkClassBinding!(typeof(this))(); 111 ptrcall!(void)(GDNativeClassBinding.setOperator, _godot_object, op); 112 } 113 /** 114 The multiplication type to be performed on the transforms. See $(D operator) for options. 115 */ 116 @property VisualShaderNodeTransformMult.Operator operator() 117 { 118 return getOperator(); 119 } 120 /// ditto 121 @property void operator(long v) 122 { 123 setOperator(v); 124 } 125 }