1 /**
2 Multiplies $(D Transform) by $(D Transform) within the visual shader graph.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.visualshadernodetransformmult;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.visualshadernode;
25 import godot.resource;
26 import godot.reference;
27 /**
28 Multiplies $(D Transform) by $(D Transform) within the visual shader graph.
29 
30 A multiplication operation on two transforms (4x4 matrices), with support for different multiplication operators.
31 */
32 @GodotBaseClass struct VisualShaderNodeTransformMult
33 {
34 	package(godot) enum string _GODOT_internal_name = "VisualShaderNodeTransformMult";
35 public:
36 @nogc nothrow:
37 	union { /** */ godot_object _godot_object; /** */ VisualShaderNode _GODOT_base; }
38 	alias _GODOT_base this;
39 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
40 	package(godot) __gshared bool _classBindingInitialized = false;
41 	package(godot) static struct GDNativeClassBinding
42 	{
43 		__gshared:
44 		@GodotName("get_operator") GodotMethod!(VisualShaderNodeTransformMult.Operator) getOperator;
45 		@GodotName("set_operator") GodotMethod!(void, long) setOperator;
46 	}
47 	/// 
48 	pragma(inline, true) bool opEquals(in VisualShaderNodeTransformMult other) const
49 	{ return _godot_object.ptr is other._godot_object.ptr; }
50 	/// 
51 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
52 	{ _godot_object.ptr = n; return null; }
53 	/// 
54 	pragma(inline, true) bool opEquals(typeof(null) n) const
55 	{ return _godot_object.ptr is n; }
56 	/// 
57 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
58 	mixin baseCasts;
59 	/// Construct a new instance of VisualShaderNodeTransformMult.
60 	/// Note: use `memnew!VisualShaderNodeTransformMult` instead.
61 	static VisualShaderNodeTransformMult _new()
62 	{
63 		static godot_class_constructor constructor;
64 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualShaderNodeTransformMult");
65 		if(constructor is null) return typeof(this).init;
66 		return cast(VisualShaderNodeTransformMult)(constructor());
67 	}
68 	@disable new(size_t s);
69 	/// 
70 	enum Operator : int
71 	{
72 		/**
73 		Multiplies transform `a` by the transform `b`.
74 		*/
75 		opAxb = 0,
76 		/**
77 		Multiplies transform `b` by the transform `a`.
78 		*/
79 		opBxa = 1,
80 		/**
81 		Performs a component-wise multiplication of transform `a` by the transform `b`.
82 		*/
83 		opAxbComp = 2,
84 		/**
85 		Performs a component-wise multiplication of transform `b` by the transform `a`.
86 		*/
87 		opBxaComp = 3,
88 	}
89 	/// 
90 	enum Constants : int
91 	{
92 		opAxb = 0,
93 		opBxa = 1,
94 		opAxbComp = 2,
95 		opBxaComp = 3,
96 	}
97 	/**
98 	
99 	*/
100 	VisualShaderNodeTransformMult.Operator getOperator() const
101 	{
102 		checkClassBinding!(typeof(this))();
103 		return ptrcall!(VisualShaderNodeTransformMult.Operator)(GDNativeClassBinding.getOperator, _godot_object);
104 	}
105 	/**
106 	
107 	*/
108 	void setOperator(in long op)
109 	{
110 		checkClassBinding!(typeof(this))();
111 		ptrcall!(void)(GDNativeClassBinding.setOperator, _godot_object, op);
112 	}
113 	/**
114 	The multiplication type to be performed on the transforms. See $(D operator) for options.
115 	*/
116 	@property VisualShaderNodeTransformMult.Operator operator()
117 	{
118 		return getOperator();
119 	}
120 	/// ditto
121 	@property void operator(long v)
122 	{
123 		setOperator(v);
124 	}
125 }