Variant.as

  1. T as()
  2. T as()
    struct Variant
    const
    T
    as
    (
    T
    )
    ()
    if (
    (
    !is(T == GodotObject)
    )
    ||
    is(T : Ref!U,
    U
    )
    )
  3. GodotType as()
  4. R as()
  5. inout(T) as()

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