Variant.as

  1. T as()
  2. T as()
  3. GodotType as()
  4. R as()
    struct Variant
    const
    R
    as
    (
    R
    )
    ()
    if (
    !is(R == Variant) &&
    !is(R == typeof(null))
    &&
    )
  5. inout(T) as()

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