Directory

Type used to handle the filesystem.

Directory type. It is used to manage directories and their content (not restricted to the project folder). Here is an example on how to iterate through the files of a directory:

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Members

Aliases

BaseClasses
alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses)
Undocumented in source.

Functions

changeDir
GodotError changeDir(StringArg0 todir)

Change the currently opened directory to the one passed as an argument. The argument can be relative to the current directory (e.g. newdir or ../newdir), or an absolute path (e.g. /tmp/newdir or res://somedir/newdir). The method returns one of the error code constants defined in @GlobalScope (OK or ERR_*).

copy
GodotError copy(StringArg0 from, StringArg1 to)

Copy the from file to the to destination. Both arguments should be paths to files, either relative or absolute. If the destination file exists and is not access-protected, it will be overwritten. Returns one of the error code constants defined in @GlobalScope (OK, FAILED or ERR_*).

currentIsDir
bool currentIsDir()

Return whether the current item processed with the last getNext call is a directory (. and .. are considered directories).

dirExists
bool dirExists(StringArg0 path)

Return whether the target directory exists. The argument can be relative to the current directory, or an absolute path.

fileExists
bool fileExists(StringArg0 path)

Return whether the target file exists. The argument can be relative to the current directory, or an absolute path.

getCurrentDir
String getCurrentDir()

Return the absolute path to the currently opened directory (e.g. res://folder or C:\tmp\folder).

getCurrentDrive
long getCurrentDrive()

Returns the currently opened directory's drive index. See getDrive to convert returned index to the name of the drive.

getDrive
String getDrive(long idx)

On Windows, return the name of the drive (partition) passed as an argument (e.g. C:). On other platforms, or if the requested drive does not existed, the method returns an empty String.

getDriveCount
long getDriveCount()

On Windows, return the number of drives (partitions) mounted on the current filesystem. On other platforms, the method returns 0.

getNext
String getNext()

Return the next element (file or directory) in the current directory (including . and .., unless skip_navigational was given to listDirBegin). The name of the file or directory is returned (and not its full path). Once the stream has been fully processed, the method returns an empty String and closes the stream automatically (i.e. listDirEnd would not be mandatory in such a case).

getSpaceLeft
long getSpaceLeft()

On Unix desktop systems, return the available space on the current directory's disk. On other platforms, this information is not available and the method returns 0 or -1.

listDirBegin
GodotError listDirBegin(bool skip_navigational, bool skip_hidden)

Initialise the stream used to list all files and directories using the getNext function, closing the current opened stream if needed. Once the stream has been processed, it should typically be closed with listDirEnd. If you pass skip_navigational, then . and .. would be filtered out. If you pass skip_hidden, then hidden files would be filtered out.

listDirEnd
void listDirEnd()

Close the current stream opened with listDirBegin (whether it has been fully processed with getNext or not does not matter).

makeDir
GodotError makeDir(StringArg0 path)

Create a directory. The argument can be relative to the current directory, or an absolute path. The target directory should be placed in an already existing directory (to create the full path recursively, see makeDirRecursive). The method returns one of the error code constants defined in @GlobalScope (OK, FAILED or ERR_*).

makeDirRecursive
GodotError makeDirRecursive(StringArg0 path)

Create a target directory and all necessary intermediate directories in its path, by calling makeDir recursively. The argument can be relative to the current directory, or an absolute path. Return one of the error code constants defined in @GlobalScope (OK, FAILED or ERR_*).

opAssign
Directory opAssign(T n)
Undocumented in source. Be warned that the author may not have intended to support it.
opEquals
bool opEquals(Directory other)
Undocumented in source. Be warned that the author may not have intended to support it.
opEquals
bool opEquals(typeof(null) n)
Undocumented in source. Be warned that the author may not have intended to support it.
open
GodotError open(StringArg0 path)

Open an existing directory of the filesystem. The path argument can be within the project tree (res://folder), the user directory (user://folder) or an absolute path of the user filesystem (e.g. /tmp/folder or C:\tmp\folder). The method returns one of the error code constants defined in @GlobalScope (OK or ERR_*).

remove
GodotError remove(StringArg0 path)

Delete the target file or an empty directory. The argument can be relative to the current directory, or an absolute path. If the target directory is not empty, the operation will fail. Return one of the error code constants defined in @GlobalScope (OK or FAILED).

rename
GodotError rename(StringArg0 from, StringArg1 to)

Rename (move) the from file to the to destination. Both arguments should be paths to files, either relative or absolute. If the destination file exists and is not access-protected, it will be overwritten. Return one of the error code constants defined in @GlobalScope (OK or FAILED).

Mixins

__anonymous
mixin baseCasts
Undocumented in source.

Static functions

_new
Directory _new()
Undocumented in source. Be warned that the author may not have intended to support it.

Static variables

_classBindingInitialized
bool _classBindingInitialized;
Undocumented in source.

Structs

_classBinding
struct _classBinding
Undocumented in source.

Unions

__anonymous
union __anonymous
Undocumented in source.

Variables

_GODOT_internal_name
enum string _GODOT_internal_name;
Undocumented in source.

Mixed In Members

From mixin baseCasts

as
To as()
Undocumented in source. Be warned that the author may not have intended to support it.
as
To as()
Undocumented in source. Be warned that the author may not have intended to support it.
as
ToRef as()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
template opCast(To)
Undocumented in source.
opCast
template opCast(To)
Undocumented in source.
opCast
template opCast(ToRef)
Undocumented in source.
opCast
void* opCast()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
godot_object opCast()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
bool opCast()
Undocumented in source. Be warned that the author may not have intended to support it.

Detailed Description

func dir_contents(path): var dir = Directory.new() if dir.open(path) == OK: dir.list_dir_begin() var file_name = dir.get_next() while (file_name != ""): if dir.current_is_dir(): print("Found directory: " + file_name) else: print("Found file: " + file_name) file_name = dir.get_next() else: print("An error occurred when trying to access the path.")

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