EditorPlugin.addToolMenuItem
struct EditorPlugin
@nogc nothrow
void
addToolMenuItem
(
StringArg0
StringArg2
VariantArg3
)
(,,,in VariantArg3 ud = Variant.nil )
godot editorplugin EditorPlugin
aliasesenumsfunctionsstatic functionsstatic variablesstructsunionsvariables
Add a custom menu to 'Project > Tools' as name that calls callback on an instance of handler with a parameter ud when user activates it.