EditorPlugin.forwardSpatialGuiInput

This method is called when there is an input event in the 3D viewport, e.g. the user clicks with the mouse in the 3D space (spatial GUI). Keep in mind that for this method to be called you have to first declare the virtual method handles so the editor knows that you want to work with the workspace:

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struct EditorPlugin
@nogc nothrow
bool
forwardSpatialGuiInput

Detailed Description

func handles(object): return true

Also note that the edited scene must have a root node.

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