PhysicsServerSingleton.bodySetEnableContinuousCollisionDetection

If true the continuous collision detection mode is enabled. Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.

struct PhysicsServerSingleton
@nogc nothrow
void
bodySetEnableContinuousCollisionDetection
(
in RID _body
,
in bool enable
)

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