Returns the current Threads id, uniquely identifying it among all threads.
Returns true if this Thread is currently active. An active Thread cannot start work on a new method but can be joined with waitToFinish.
Starts a new Thread that runs "method" on object "instance" with "userdata" passed as an argument. The "priority" of the Thread can be changed by passing a PRIORITY_* enum. Returns OK on success, or ERR_CANT_CREATE on failure.
Joins the Thread and waits for it to finish. Returns what the method called returned.
A unit of execution in a process.
Can run methods on GodotObjects simultaneously. The use of synchronization via Mutex, Semaphore is advised if working with shared objects.