1 /**
2 A unit of execution in a process.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.thread;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.reference;
24 /**
25 A unit of execution in a process.
26 
27 Can run methods on $(D GodotObject)s simultaneously. The use of synchronization via $(D Mutex), $(D Semaphore) is advised if working with shared objects.
28 */
29 @GodotBaseClass struct Thread
30 {
31 	enum string _GODOT_internal_name = "_Thread";
32 public:
33 @nogc nothrow:
34 	union { godot_object _godot_object; Reference _GODOT_base; }
35 	alias _GODOT_base this;
36 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
37 	package(godot) __gshared bool _classBindingInitialized = false;
38 	package(godot) static struct _classBinding
39 	{
40 		__gshared:
41 		@GodotName("start") GodotMethod!(GodotError, GodotObject, String, Variant, long) start;
42 		@GodotName("get_id") GodotMethod!(String) getId;
43 		@GodotName("is_active") GodotMethod!(bool) isActive;
44 		@GodotName("wait_to_finish") GodotMethod!(Variant) waitToFinish;
45 	}
46 	bool opEquals(in Thread other) const { return _godot_object.ptr is other._godot_object.ptr; }
47 	Thread opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
48 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
49 	mixin baseCasts;
50 	static Thread _new()
51 	{
52 		static godot_class_constructor constructor;
53 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("_Thread");
54 		if(constructor is null) return typeof(this).init;
55 		return cast(Thread)(constructor());
56 	}
57 	@disable new(size_t s);
58 	/// 
59 	enum Priority : int
60 	{
61 		/**
62 		
63 		*/
64 		priorityLow = 0,
65 		/**
66 		
67 		*/
68 		priorityNormal = 1,
69 		/**
70 		
71 		*/
72 		priorityHigh = 2,
73 	}
74 	/// 
75 	enum Constants : int
76 	{
77 		priorityLow = 0,
78 		priorityNormal = 1,
79 		priorityHigh = 2,
80 	}
81 	/**
82 	Starts a new `Thread` that runs "method" on object "instance" with "userdata" passed as an argument. The "priority" of the `Thread` can be changed by passing a PRIORITY_* enum.
83 	Returns OK on success, or ERR_CANT_CREATE on failure.
84 	*/
85 	GodotError start(StringArg1, VariantArg2)(GodotObject instance, in StringArg1 method, in VariantArg2 userdata = Variant.nil, in long priority = 1)
86 	{
87 		checkClassBinding!(typeof(this))();
88 		return ptrcall!(GodotError)(_classBinding.start, _godot_object, instance, method, userdata, priority);
89 	}
90 	/**
91 	Returns the current `Thread`s id, uniquely identifying it among all threads.
92 	*/
93 	String getId() const
94 	{
95 		checkClassBinding!(typeof(this))();
96 		return ptrcall!(String)(_classBinding.getId, _godot_object);
97 	}
98 	/**
99 	Returns true if this `Thread` is currently active. An active `Thread` cannot start work on a new method but can be joined with $(D waitToFinish).
100 	*/
101 	bool isActive() const
102 	{
103 		checkClassBinding!(typeof(this))();
104 		return ptrcall!(bool)(_classBinding.isActive, _godot_object);
105 	}
106 	/**
107 	Joins the `Thread` and waits for it to finish. Returns what the method called returned.
108 	*/
109 	Variant waitToFinish()
110 	{
111 		checkClassBinding!(typeof(this))();
112 		return ptrcall!(Variant)(_classBinding.waitToFinish, _godot_object);
113 	}
114 }