- _nodeRemoved
void _nodeRemoved(GodotObject arg0)
- isEnablerEnabled
bool isEnablerEnabled(long enabler)
- opAssign
VisibilityEnabler opAssign(T n)
Undocumented in source. Be warned that the author may not have intended to support it.
- opEquals
bool opEquals(VisibilityEnabler other)
Undocumented in source. Be warned that the author may not have intended to support it.
- opEquals
bool opEquals(typeof(null) n)
Undocumented in source. Be warned that the author may not have intended to support it.
- setEnabler
void setEnabler(long enabler, bool enabled)
Enable certain nodes only when visible.
The VisibilityEnabler will disable RigidBody and AnimationPlayer nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.