1 /**
2 Enable certain nodes only when visible.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.visibilityenabler;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.visibilitynotifier;
24 import godot.spatial;
25 import godot.node;
26 /**
27 Enable certain nodes only when visible.
28 
29 The VisibilityEnabler will disable $(D RigidBody) and $(D AnimationPlayer) nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.
30 */
31 @GodotBaseClass struct VisibilityEnabler
32 {
33 	enum string _GODOT_internal_name = "VisibilityEnabler";
34 public:
35 @nogc nothrow:
36 	union { godot_object _godot_object; VisibilityNotifier _GODOT_base; }
37 	alias _GODOT_base this;
38 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
39 	package(godot) __gshared bool _classBindingInitialized = false;
40 	package(godot) static struct _classBinding
41 	{
42 		__gshared:
43 		@GodotName("set_enabler") GodotMethod!(void, long, bool) setEnabler;
44 		@GodotName("is_enabler_enabled") GodotMethod!(bool, long) isEnablerEnabled;
45 		@GodotName("_node_removed") GodotMethod!(void, GodotObject) _nodeRemoved;
46 	}
47 	bool opEquals(in VisibilityEnabler other) const { return _godot_object.ptr is other._godot_object.ptr; }
48 	VisibilityEnabler opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
49 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
50 	mixin baseCasts;
51 	static VisibilityEnabler _new()
52 	{
53 		static godot_class_constructor constructor;
54 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisibilityEnabler");
55 		if(constructor is null) return typeof(this).init;
56 		return cast(VisibilityEnabler)(constructor());
57 	}
58 	@disable new(size_t s);
59 	/// 
60 	enum Enabler : int
61 	{
62 		/**
63 		This enabler will pause $(D AnimationPlayer) nodes.
64 		*/
65 		enablerPauseAnimations = 0,
66 		/**
67 		This enabler will freeze $(D RigidBody) nodes.
68 		*/
69 		enablerFreezeBodies = 1,
70 		/**
71 		
72 		*/
73 		enablerMax = 2,
74 	}
75 	/// 
76 	enum Constants : int
77 	{
78 		enablerPauseAnimations = 0,
79 		enablerFreezeBodies = 1,
80 		enablerMax = 2,
81 	}
82 	/**
83 	
84 	*/
85 	void setEnabler(in long enabler, in bool enabled)
86 	{
87 		checkClassBinding!(typeof(this))();
88 		ptrcall!(void)(_classBinding.setEnabler, _godot_object, enabler, enabled);
89 	}
90 	/**
91 	
92 	*/
93 	bool isEnablerEnabled(in long enabler) const
94 	{
95 		checkClassBinding!(typeof(this))();
96 		return ptrcall!(bool)(_classBinding.isEnablerEnabled, _godot_object, enabler);
97 	}
98 	/**
99 	
100 	*/
101 	void _nodeRemoved(GodotObject arg0)
102 	{
103 		Array _GODOT_args = Array.empty_array;
104 		_GODOT_args.append(arg0);
105 		String _GODOT_method_name = String("_node_removed");
106 		this.callv(_GODOT_method_name, _GODOT_args);
107 	}
108 	/**
109 	If `true` $(D AnimationPlayer) nodes will be paused.
110 	*/
111 	@property bool pauseAnimations()
112 	{
113 		return isEnablerEnabled(0);
114 	}
115 	/// ditto
116 	@property void pauseAnimations(bool v)
117 	{
118 		setEnabler(0, v);
119 	}
120 	/**
121 	If `true` $(D RigidBody) nodes will be paused.
122 	*/
123 	@property bool freezeBodies()
124 	{
125 		return isEnablerEnabled(1);
126 	}
127 	/// ditto
128 	@property void freezeBodies(bool v)
129 	{
130 		setEnabler(1, v);
131 	}
132 }