1 /**
2 
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.visualscripteditor;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.script;
23 /**
24 
25 */
26 @GodotBaseClass struct VisualScriptEditorSingleton
27 {
28 	enum string _GODOT_internal_name = "_VisualScriptEditor";
29 public:
30 @nogc nothrow:
31 	union { godot_object _godot_object; GodotObject _GODOT_base; }
32 	alias _GODOT_base this;
33 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
34 	package(godot) __gshared bool _classBindingInitialized = false;
35 	package(godot) static struct _classBinding
36 	{
37 		__gshared:
38 		godot_object _singleton;
39 		immutable char* _singletonName = "VisualScriptEditor";
40 		@GodotName("add_custom_node") GodotMethod!(void, String, String, Script) addCustomNode;
41 		@GodotName("remove_custom_node") GodotMethod!(void, String, String) removeCustomNode;
42 	}
43 	bool opEquals(in VisualScriptEditorSingleton other) const { return _godot_object.ptr is other._godot_object.ptr; }
44 	VisualScriptEditorSingleton opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
45 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
46 	mixin baseCasts;
47 	static VisualScriptEditorSingleton _new()
48 	{
49 		static godot_class_constructor constructor;
50 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("_VisualScriptEditor");
51 		if(constructor is null) return typeof(this).init;
52 		return cast(VisualScriptEditorSingleton)(constructor());
53 	}
54 	@disable new(size_t s);
55 	/**
56 	Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the `category` as the parameter.
57 	*/
58 	void addCustomNode(StringArg0, StringArg1)(in StringArg0 name, in StringArg1 category, Script script)
59 	{
60 		checkClassBinding!(typeof(this))();
61 		ptrcall!(void)(_classBinding.addCustomNode, _godot_object, name, category, script);
62 	}
63 	/**
64 	Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed.
65 	*/
66 	void removeCustomNode(StringArg0, StringArg1)(in StringArg0 name, in StringArg1 category)
67 	{
68 		checkClassBinding!(typeof(this))();
69 		ptrcall!(void)(_classBinding.removeCustomNode, _godot_object, name, category);
70 	}
71 }
72 /// Returns: the VisualScriptEditorSingleton
73 @property @nogc nothrow pragma(inline, true)
74 VisualScriptEditorSingleton VisualScriptEditor()
75 {
76 	checkClassBinding!VisualScriptEditorSingleton();
77 	return VisualScriptEditorSingleton(VisualScriptEditorSingleton._classBinding._singleton);
78 }