VisualScriptEditorSingleton.addCustomNode

Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the category as the parameter.

struct VisualScriptEditorSingleton
@nogc nothrow
void
addCustomNode
(
StringArg0
StringArg1
)
(
in StringArg0 name
,
in StringArg1 category
,)

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