AnimationNodeOneShot.autorestartRandomDelay

If autorestart is true, a random additional delay (in seconds) between 0 and this value will be added to autorestartDelay.

  1. double autorestartRandomDelay [@property getter]
  2. double autorestartRandomDelay [@property setter]
    struct AnimationNodeOneShot
    @nogc nothrow @property
    void
    autorestartRandomDelay
    (
    double v
    )

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