1 /** 2 Plays an animation once in $(D AnimationNodeBlendTree). 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.animationnodeoneshot; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.animationnode; 25 import godot.resource; 26 /** 27 Plays an animation once in $(D AnimationNodeBlendTree). 28 29 A resource to add to an $(D AnimationNodeBlendTree). This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters. 30 */ 31 @GodotBaseClass struct AnimationNodeOneShot 32 { 33 package(godot) enum string _GODOT_internal_name = "AnimationNodeOneShot"; 34 public: 35 @nogc nothrow: 36 union { /** */ godot_object _godot_object; /** */ AnimationNode _GODOT_base; } 37 alias _GODOT_base this; 38 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 39 package(godot) __gshared bool _classBindingInitialized = false; 40 package(godot) static struct GDNativeClassBinding 41 { 42 __gshared: 43 @GodotName("get_autorestart_delay") GodotMethod!(double) getAutorestartDelay; 44 @GodotName("get_autorestart_random_delay") GodotMethod!(double) getAutorestartRandomDelay; 45 @GodotName("get_fadein_time") GodotMethod!(double) getFadeinTime; 46 @GodotName("get_fadeout_time") GodotMethod!(double) getFadeoutTime; 47 @GodotName("get_mix_mode") GodotMethod!(AnimationNodeOneShot.MixMode) getMixMode; 48 @GodotName("has_autorestart") GodotMethod!(bool) hasAutorestart; 49 @GodotName("is_using_sync") GodotMethod!(bool) isUsingSync; 50 @GodotName("set_autorestart") GodotMethod!(void, bool) setAutorestart; 51 @GodotName("set_autorestart_delay") GodotMethod!(void, double) setAutorestartDelay; 52 @GodotName("set_autorestart_random_delay") GodotMethod!(void, double) setAutorestartRandomDelay; 53 @GodotName("set_fadein_time") GodotMethod!(void, double) setFadeinTime; 54 @GodotName("set_fadeout_time") GodotMethod!(void, double) setFadeoutTime; 55 @GodotName("set_mix_mode") GodotMethod!(void, long) setMixMode; 56 @GodotName("set_use_sync") GodotMethod!(void, bool) setUseSync; 57 } 58 /// 59 pragma(inline, true) bool opEquals(in AnimationNodeOneShot other) const 60 { return _godot_object.ptr is other._godot_object.ptr; } 61 /// 62 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 63 { _godot_object.ptr = n; return null; } 64 /// 65 pragma(inline, true) bool opEquals(typeof(null) n) const 66 { return _godot_object.ptr is n; } 67 /// 68 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 69 mixin baseCasts; 70 /// Construct a new instance of AnimationNodeOneShot. 71 /// Note: use `memnew!AnimationNodeOneShot` instead. 72 static AnimationNodeOneShot _new() 73 { 74 static godot_class_constructor constructor; 75 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("AnimationNodeOneShot"); 76 if(constructor is null) return typeof(this).init; 77 return cast(AnimationNodeOneShot)(constructor()); 78 } 79 @disable new(size_t s); 80 /// 81 enum MixMode : int 82 { 83 /** 84 85 */ 86 mixModeBlend = 0, 87 /** 88 89 */ 90 mixModeAdd = 1, 91 } 92 /// 93 enum Constants : int 94 { 95 mixModeBlend = 0, 96 mixModeAdd = 1, 97 } 98 /** 99 100 */ 101 double getAutorestartDelay() const 102 { 103 checkClassBinding!(typeof(this))(); 104 return ptrcall!(double)(GDNativeClassBinding.getAutorestartDelay, _godot_object); 105 } 106 /** 107 108 */ 109 double getAutorestartRandomDelay() const 110 { 111 checkClassBinding!(typeof(this))(); 112 return ptrcall!(double)(GDNativeClassBinding.getAutorestartRandomDelay, _godot_object); 113 } 114 /** 115 116 */ 117 double getFadeinTime() const 118 { 119 checkClassBinding!(typeof(this))(); 120 return ptrcall!(double)(GDNativeClassBinding.getFadeinTime, _godot_object); 121 } 122 /** 123 124 */ 125 double getFadeoutTime() const 126 { 127 checkClassBinding!(typeof(this))(); 128 return ptrcall!(double)(GDNativeClassBinding.getFadeoutTime, _godot_object); 129 } 130 /** 131 132 */ 133 AnimationNodeOneShot.MixMode getMixMode() const 134 { 135 checkClassBinding!(typeof(this))(); 136 return ptrcall!(AnimationNodeOneShot.MixMode)(GDNativeClassBinding.getMixMode, _godot_object); 137 } 138 /** 139 140 */ 141 bool hasAutorestart() const 142 { 143 checkClassBinding!(typeof(this))(); 144 return ptrcall!(bool)(GDNativeClassBinding.hasAutorestart, _godot_object); 145 } 146 /** 147 148 */ 149 bool isUsingSync() const 150 { 151 checkClassBinding!(typeof(this))(); 152 return ptrcall!(bool)(GDNativeClassBinding.isUsingSync, _godot_object); 153 } 154 /** 155 156 */ 157 void setAutorestart(in bool enable) 158 { 159 checkClassBinding!(typeof(this))(); 160 ptrcall!(void)(GDNativeClassBinding.setAutorestart, _godot_object, enable); 161 } 162 /** 163 164 */ 165 void setAutorestartDelay(in double enable) 166 { 167 checkClassBinding!(typeof(this))(); 168 ptrcall!(void)(GDNativeClassBinding.setAutorestartDelay, _godot_object, enable); 169 } 170 /** 171 172 */ 173 void setAutorestartRandomDelay(in double enable) 174 { 175 checkClassBinding!(typeof(this))(); 176 ptrcall!(void)(GDNativeClassBinding.setAutorestartRandomDelay, _godot_object, enable); 177 } 178 /** 179 180 */ 181 void setFadeinTime(in double time) 182 { 183 checkClassBinding!(typeof(this))(); 184 ptrcall!(void)(GDNativeClassBinding.setFadeinTime, _godot_object, time); 185 } 186 /** 187 188 */ 189 void setFadeoutTime(in double time) 190 { 191 checkClassBinding!(typeof(this))(); 192 ptrcall!(void)(GDNativeClassBinding.setFadeoutTime, _godot_object, time); 193 } 194 /** 195 196 */ 197 void setMixMode(in long mode) 198 { 199 checkClassBinding!(typeof(this))(); 200 ptrcall!(void)(GDNativeClassBinding.setMixMode, _godot_object, mode); 201 } 202 /** 203 204 */ 205 void setUseSync(in bool enable) 206 { 207 checkClassBinding!(typeof(this))(); 208 ptrcall!(void)(GDNativeClassBinding.setUseSync, _godot_object, enable); 209 } 210 /** 211 If `true`, the sub-animation will restart automatically after finishing. 212 */ 213 @property bool autorestart() 214 { 215 return hasAutorestart(); 216 } 217 /// ditto 218 @property void autorestart(bool v) 219 { 220 setAutorestart(v); 221 } 222 /** 223 The delay after which the automatic restart is triggered, in seconds. 224 */ 225 @property double autorestartDelay() 226 { 227 return getAutorestartDelay(); 228 } 229 /// ditto 230 @property void autorestartDelay(double v) 231 { 232 setAutorestartDelay(v); 233 } 234 /** 235 If $(D autorestart) is `true`, a random additional delay (in seconds) between 0 and this value will be added to $(D autorestartDelay). 236 */ 237 @property double autorestartRandomDelay() 238 { 239 return getAutorestartRandomDelay(); 240 } 241 /// ditto 242 @property void autorestartRandomDelay(double v) 243 { 244 setAutorestartRandomDelay(v); 245 } 246 /** 247 248 */ 249 @property double fadeinTime() 250 { 251 return getFadeinTime(); 252 } 253 /// ditto 254 @property void fadeinTime(double v) 255 { 256 setFadeinTime(v); 257 } 258 /** 259 260 */ 261 @property double fadeoutTime() 262 { 263 return getFadeoutTime(); 264 } 265 /// ditto 266 @property void fadeoutTime(double v) 267 { 268 setFadeoutTime(v); 269 } 270 /** 271 272 */ 273 @property bool sync() 274 { 275 return isUsingSync(); 276 } 277 /// ditto 278 @property void sync(bool v) 279 { 280 setUseSync(v); 281 } 282 }