If true, the sub-animation will restart automatically after finishing.
The delay after which the automatic restart is triggered, in seconds.
If autorestart is true, a random additional delay (in seconds) between 0 and this value will be added to autorestartDelay.
Construct a new instance of AnimationNodeOneShot. Note: use memnew!AnimationNodeOneShot instead.
Plays an animation once in AnimationNodeBlendTree.
A resource to add to an AnimationNodeBlendTree. This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters.