Returns the currently playing animation state.
Returns the playback position within the current animation state.
Returns the current travel path as computed internally by the A* algorithm.
Returns true if an animation is playing.
Starts playing the given animation.
Stops the currently playing animation.
Transitions from the current state to another one, following the shortest path.
Construct a new instance of AnimationNodeStateMachinePlayback. Note: use memnew!AnimationNodeStateMachinePlayback instead.
var state_machine = $AnimationTree.get("parameters/playback") state_machine.travel("some_state")
Playback control for AnimationNodeStateMachine.
Allows control of AnimationTree state machines created with AnimationNodeStateMachine. Retrieve with $AnimationTree.get("parameters/playback"). Example: